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Law of valor cast Off of Cooldown help..

HeartBreakKid

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Aug 3, 2014
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Want to use this ability every time off of Cooldown for my fire starter and holy shotgun build. Can someone help? Thanks.
 
This is posted throughout the forums by me if you did a search, but since I am already here, try this:

Find CrusaderCombat.cs, open the file.

Use the FIND function inside of the CS file looking for:

PHP:
                // LawsOfValor2
                if  (CanCast(SNOPower.X1_Crusader_LawsOfValor2) &&  (TargetUtil.EliteOrTrashInRange(16f) || TargetUtil.AnyMobsInRange(15f,  5)))
                {
                    return new TrinityPower(SNOPower.X1_Crusader_LawsOfValor2);
                }

CHANGE TO

PHP:
                // LawsOfValor2
                 if (CanCast(SNOPower.X1_Crusader_LawsOfValor2) &&  (TargetUtil.EliteOrTrashInRange(16f) || TargetUtil.AnyMobsInRange(15f,  1)))
                {
                    return new TrinityPower(SNOPower.X1_Crusader_LawsOfValor2);
                }


We are basically telling it to recast LoV anytime that 1 enemy is within 15 yards. Since you didn't post what rune you were using it with, I assume unstoppable force?

Here is are some of the stats on the character I used this on:

  • near Max cooldown (63% sheet cooldown, ~95% chance on gear, paragon and passives)
  • Long arm of the law passive (doubles the normal 5 second length of all laws to 10 seconds)
  • Laws of Valor, Unstoppable force (Half price wrath for duration of spell)


Why do this, you ask?
So it's a 30 second cooldown, but is reduced to 10.96. Since the active skill lasts 5 seconds by default, you get 5 seconds of the law on, and 6 seconds with it off. However with Long arm of the law, you get 10 seconds of law uptime, and only 1 second of downtime. I was never wrath starved when doing this.



Note to original poster, there are a LOT of other mods you're going to want to run properly:
https://www.thebuddyforum.com/demon...214-optimizing-holy-shotgun-heavens-fury.html
https://www.thebuddyforum.com/demon...6-unified-trinity-version-community-mods.html
 
Last edited:
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