So i have a helltooth guarg build running 65's - it clears it very quick then fails big time at the rift guardian.
The main issue is it keep face tanking the rg.
I have set kiting to always.
Distance from monster: 30
i've selected all from ground effects.
the characters runs away when it rez's then spirit walks and runs right into melee range n gets one shot.
Am i missing something here? it does it all the time and half the time it fails the grift.
The main issue is it keep face tanking the rg.
I have set kiting to always.
Distance from monster: 30
i've selected all from ground effects.
the characters runs away when it rez's then spirit walks and runs right into melee range n gets one shot.
Am i missing something here? it does it all the time and half the time it fails the grift.






