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KeyPress

klokje

Community Developer
Joined
Mar 7, 2010
Messages
72
Hi everybody,

In the documentation I can't find it, but the enum KeyboardManager..::.eVirtualKeyMessages. Can I used in some how? I don't like Helpers.KeyboardManager.ReleaseKey(' '); because if someone else has other key bindings I want still that my CC will work.
 
I think this is the reason why it is needed for users to reset all key bindings.
My opinion would be that because people are already asked/told to do a reset you should be safe using that method without concern.
 
Hi everybody,

In the documentation I can't find it, but the enum KeyboardManager..::.eVirtualKeyMessages. Can I used in some how? I don't like Helpers.KeyboardManager.ReleaseKey(' '); because if someone else has other key bindings I want still that my CC will work.
i asked hawker once, and he said he didnt know. but honestly, i dont see how it would matter, using one or the other since your still sending keys anyway. what i would do is what i always do, aim for the 99%. 99% of people use the default keybindings. so really the only thing for the extra 1% to do is to ether change their keybindings back to default or edit your CC. to the keys they use.
ps havent seen you in a while hope your doing well.
 
Thanks then I will just use that

Jeah busy with work;) Now I have some time to work on new function and learn the CC program a bit;)

I see that you have mae 1 Mage CC now;) Very nice xD
 
I don't use default keybindings and HB runs flawless for me, and I don't edit any of my CCs specifically for me.
 
I don't use default keybindings and HB runs flawless for me, and I don't edit any of my CCs specifically for me.
its mostly not an issue, but some cc's like Project E, use E an Q to strife, since theres no other buttons for it, its hard to map out to say the arrow keys that are likely not to change. or because theres no code in the nav system or wow to start your toon to straife.
 
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