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[Keyhunt] Working Act1,2,3 Uber Keyhunting Profile and Plugin for Trinity 1.7.3.x

M8 1 tip stop using other download services and put them here:)
 
I get stuck in act 1 after using portal to fields of misery
[12:30:57.570 N] [Trinity] [TrinityMoveTo] Started Tag; x="2096,331" y="1500,119" z="0,05657427" name="Bridge end" questId="1" stepId="0" worldId="71150" levelAreaId="72712"
[12:31:02.339 N] [Trinity] [TrinityMoveTo] tag finished: Reached Destination x="2096,331" y="1500,119" z="0,05657427"

Status row read WhileTag IsDone:False

Seems like its this profile entry:


<!-- FIELDS OF MISERY -->
<While condition="not ActorExistsAt(255996, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 300)">
<If condition="ActorExistsAt(ZetaDia.Me.ActorSNO, 2099.998, 1484.381, 0.09269872, 50) and CurrentWorldId == 71150">

Happened 2 times now.
 
I have, running act 1 fine for like 4/5 times. Just gets stuck sometimes after porting, waits for 300sek (inactivity) then restarts.
 
I have, running act 1 fine for like 4/5 times. Just gets stuck sometimes after porting, waits for 300sek (inactivity) then restarts.

Strange. I don't encounter any of your problems. Sadly I can't help you there.
 
I also encounter the following:

[10:46:45.081 N] [Trinity] [TrinityMoveTo] Started Tag; x="2072,387" y="469,429" z="0,1" name="FoM #22.1" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[10:47:02.881 N] [KeyRun] ========== KEYWARDEN FOUND ============
[10:47:03.287 N] [KeyRun] WARDEN HP: 3441400
[10:47:03.287 N] [KeyRun] ========== KEYWARDEN OUT OF RANGE ============
[10:47:04.316 N] [KeyRun] ========== KEYWARDEN FOUND ============
[10:47:11.289 N] [KeyRun] WARDEN HP: 3441400
[10:47:11.289 N] [KeyRun] ========== KEYWARDEN OUT OF RANGE ============
[10:47:11.960 N] [KeyRun] ========== KEYWARDEN FOUND ============
[10:47:14.238 N] [KeyRun] WARDEN HP: 3441400
[10:47:14.238 N] [KeyRun] ========== KEYWARDEN OUT OF RANGE ============
[10:47:14.597 N] Profile completed
[10:47:14.597 N] Number of games completed:1
[10:52:17.989 N] [Trinity] Gold inactivity after 302s. Sending abort.
[10:52:23.012 N] [Trinity] Gold Inactivity timer tripped - Anti-stuck measures exiting current game.
[10:52:23.230 N] Loaded profile [A1 - Inferno] Keywarden Hunt - Fields of Misery
[10:52:23.230 N] [Trinity] New Game - resetting everything


Happends quite often, i run a DH. Running a clean DB with only ur plugins.
 
Erm, if u read into it.. It finds the warden then just afk cuz somehow its out of range.

[10:47:14.238 N] [KeyRun] ========== KEYWARDEN OUT OF RANGE ============
[10:52:17.989 N] [Trinity] Gold inactivity after 302s. Sending abort.

No kill.... This was a problem in the old version for me aswell..
 
^^ this.

Why are you spamming us with your ads? Bad form, even if you are contributing.

I'm cheap, I know, rrrix. I wish I could someday aspire to be someone just like you, you know. This is from my heart. :)
 
Dogmeat please chance it its realy not a good thing...
 
Act 1 works flawlessly
Act 2, if you die you get stuck on a cart on oasis (map where keywarden spawns)
Act 3, after it kills the keywarden, it just stops. Doesn't attempt to remake game.
 
I noticed that it sometimes finds the keywarden, gets distracted. The warden becomes out of range and then it just goes back to town and starts a new game. I've watched it do this a few times and had to pause it and manually move the character back to the wardens location and then resume it for the kill
 
nice concept for a keyfarming profile, but after picking up a key in act 2, bot doesn't town portal to start new game.

still testing though.
 
way too many wasted runs due to ****OUT OF RANGE**** to keywarden. do not use.
 
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