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Key Farm Efficiency (Clear Area or GearSwap)

TwoCigars

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I am currently using Beardi's altered Brutal Key Farm.
https://www.thebuddyforum.com/demon...5800-guide-season-3-monk-botting-t6-gr51.html

Presently, it will seek out the KeyWarden, Kill him, then attempt to Teleport back to town.

Unfortunately there is an issue if an enemy is nearby: The bot will repeatedly get hit and try to townportal again. This loop will take as long as your follower/pets take to kill the enemies.

Putting Homing pads on at all times will simply not work for all builds. Perhaps a simple fix would be to gearswap in Homing pads:
Key Warden Found
Keywarden Success
Run time to complete Act Key
Gearswap Homing Pads In
Townportal Complete
Gearswap Homing Pads Out​

My suggestion would be to run a "Clear Area" as the bot seems to do after killing a Key Warden. This would alleviate the problem and cause key farming to be much more efficient.



General Notes as I watch the bot:

Bot will sometimes kill enemies before attempting to teleport to town, cannot determine what makes it do this rarely, but not most of the time.

The Bot [even on NORMAL, non-zerg runs] will avoid most combat. It will randomly decide to kill a group of enemies. This is regardless of Trinity settings for pack quantity and radius.

Most elites are killed as encountered.

Occasionally it will try to free the captured "Iron Wolves" in Dahlgur Oasis as well, but never actually frees them. It kills many, but not all of the enemies around the NPC then moves on. Sometimes it will backtrack to the NPC but not complete the action of freeing them.

In Act 4, the bot will rush towards Corrupt Growths and destroy them. Sometimes this leaves it stuck on objects in the path to the Corrupt Growth. This may only be a monk problem with OOC turned on for a Dashing Strike build. Often times it is stuck trying to perform a generator attack like Fist of Thunder even though Dashing Strike charges are available. My assumption; this is a feature to force attack them to avoid being stuck, but sometimes causes stuck issues.

Bot seems to still properly attack and kill Goblins in all acts.

I am currently trying Key Farming with different enemy pack size settings to see if they will help the issue. It doesn't seem to have any bearing on the aforementioned scenarios.
 
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