This is what happened....
act2, barb, DB 291, trinity 1blah blah.7
killed the keymaster, got 2 legendary drops, one was a key. the rares from the keymaster filled up the inventory, barb did a town run, came back, stood still for a bit as usual, then made a town portal and ended the game.
im guessing the profile *.xml that controls the keyrun didnt trigger a delay after the town run, so it when the townrun was over, the delay was already triggered which allows the barb to grab the goodies, so it continued after unpausing the keyrun script... which told the bot to go to town and start another game.
not trinity's fault, but a coincidental bug.
act2, barb, DB 291, trinity 1blah blah.7
killed the keymaster, got 2 legendary drops, one was a key. the rares from the keymaster filled up the inventory, barb did a town run, came back, stood still for a bit as usual, then made a town portal and ended the game.
im guessing the profile *.xml that controls the keyrun didnt trigger a delay after the town run, so it when the townrun was over, the delay was already triggered which allows the barb to grab the goodies, so it continued after unpausing the keyrun script... which told the bot to go to town and start another game.
not trinity's fault, but a coincidental bug.