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juggernaut charging forward instead of healing

db00

Member
Joined
Feb 25, 2010
Messages
418
Hi, I have some problems lately with the default combat and unpure.
started happening 2-3 patched ago.
Instead of using healing spell my warriors keep charging forward into walls/cliffs or whatever is there. they will keep doing that until their health is full. (if my companion doesn't have heal, that's a huge problem)
the bots will get stuck somewhere every 10 minutes due to this glitch. can someone check it out please?
i tested it on multiple computers, multiple toons, same thing on all 3 specs for juggernaut

logs here on dropbox
https://www.dropbox.com/sh/cih3h1x9i8ksmmd/AAD2sFfwwfeyBAcI7JEMFR-Ua?dl=0

ty
 
Known issue (for quite awhile now). Not sure if they're doing anything for it, but it's a core issue. Pretty frustrating
 
any update for this? annoying as hell, seems to happening on sith sorcerer/assasins as well.
the bots will get stuck every 30 mins in a wall or something while running forward
they will stop doing that when their hp reaches 100%,
while running , they are trying to heal using their recovery spell. retarded cc
 
still same thing
any update for this? annoying as hell, seems to happening on sith sorcerer/assasins as well.
the bots will get stuck every 30 mins in a wall or something while running forward
they will stop doing that when their hp reaches 100%,
while running , they are trying to heal using their recovery spell. retarded cc
 
Here https://www.thebuddyforum.com/buddy...ines/197829-defaultcombat-49.html#post2002033 use my modified rest.cs just replace the one within default combat. See the issue came down to no movement check when going into the rest routine so it would keep trying to rest while running and bug out. This checks for movement and then goes into rest, once done instead of bumping forward to stop rest it presses the esc key. If you have a window open so esc would close the window and then wait the full 15 seconds it has a check for that as well and until rest stops it will hit esc as needed.

Just some more advanced logic to make it work the way it basically should have.
 
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