demonviper
Active Member
- Joined
- Apr 8, 2014
- Messages
- 534
Hello everyone!
Been working on my completely customized version of AIF and I was wondering if anyone has any idea how you would program the rules for jewels. If you tell the bot to sell certain specifications but keep rare jewels, the keep function overrides the sell function. Is there a way to have the sell function override the keep function?
To try and get around this I was thinking I would make a list of keep rules but there are too many mods that AIF does not have in its properties, so you would end up selling a lot of good jewels.
Does anyone have any ideas on how to work around these parameters? Also, is there a way to have AIF recognize other mods that it does not have included in its properties already? (examples are: trap damage, spell dmg with shields, atk speed while dual wielding, etc.)
I have posted this question in the highend and main AIF threads but have not seen a response as it gets lost in the hundreds of pages there.
TLDR:
1. Is there a way to have the sell function override the keep function?
2. Is there a way to have AIF recognize other mods that it does not have included in its properties already?
If there is a way dont just say "yes" give a link/explanation please or it didn't happen.
Been working on my completely customized version of AIF and I was wondering if anyone has any idea how you would program the rules for jewels. If you tell the bot to sell certain specifications but keep rare jewels, the keep function overrides the sell function. Is there a way to have the sell function override the keep function?
To try and get around this I was thinking I would make a list of keep rules but there are too many mods that AIF does not have in its properties, so you would end up selling a lot of good jewels.
Does anyone have any ideas on how to work around these parameters? Also, is there a way to have AIF recognize other mods that it does not have included in its properties already? (examples are: trap damage, spell dmg with shields, atk speed while dual wielding, etc.)
I have posted this question in the highend and main AIF threads but have not seen a response as it gets lost in the hundreds of pages there.
TLDR:
1. Is there a way to have the sell function override the keep function?
2. Is there a way to have AIF recognize other mods that it does not have included in its properties already?
If there is a way dont just say "yes" give a link/explanation please or it didn't happen.