HB + JC*DE + TSM = 5mio/month turnover
Started logging after a break that lasted about half year and ended with me quitting the gold selling thing. I still love to play around with ideas surroounding botting and the game economy though.
After realizing that i lost gm status in 5 out of 7 lvl25 guilds I had,
the month turned out to be unexpectedly rewarding. Might just be TSM bugging out on me, I can't tell, it "feels" like I made gold at a considerably higher rate than ever before. I have caught myself indulging in sudden outbursts of lavish behaviour, usually spend about 100k on gear alone for each toon hitting 85 before restricting them to a single stable profile.
The basic principle I am following is this:
A toon either is a pure gather toon or receives mats from other toons, transforms them to whatever is profitable, sends the products off to the ah toon (or other toons for further processing), logs to the next toon, restarts hb, rinse and repeat.
Most AH players have told me that diversity is key, but despite the diminishing returns problem of investing too much time into a single small capacity market niche focussing on a single market in order to master it is well worth the invested time. Implementing bug free dynamic micromanagement in botting profiles usually takes me many hours, but once it's up and running it'll quadruple your MOARGOLDZ!
I'll attach a screenshot of my TSM statistics. I could've easily edited the TSm files easily to show these numbers, so please don't point to the "obvious", it won't lead anywhere and I'm doing this to share information that has been valuable to me in the past.
For those too lazy to clickThe biggest impact seems to be caused by the frequency of AH scans and exactly how the ore buying thresholds were set. This is imho the riskiest part since you are almost forcing your non-botting competition to report. This is why the AH toon is on a vanilla account and constantly running either levelling or gathering profiles between AH runs or sometimes just idling in a low profile spot close to the AH,
It would be so fucking cool to train a neural network with AH/toon/playtime data etc., analyse for maximum profit, repeat, finetune for an eternity! Just dreaming... Eventhough there is a good neural network with excellent documentation.
Started logging after a break that lasted about half year and ended with me quitting the gold selling thing. I still love to play around with ideas surroounding botting and the game economy though.
After realizing that i lost gm status in 5 out of 7 lvl25 guilds I had,

The basic principle I am following is this:
A toon either is a pure gather toon or receives mats from other toons, transforms them to whatever is profitable, sends the products off to the ah toon (or other toons for further processing), logs to the next toon, restarts hb, rinse and repeat.
Most AH players have told me that diversity is key, but despite the diminishing returns problem of investing too much time into a single small capacity market niche focussing on a single market in order to master it is well worth the invested time. Implementing bug free dynamic micromanagement in botting profiles usually takes me many hours, but once it's up and running it'll quadruple your MOARGOLDZ!
I'll attach a screenshot of my TSM statistics. I could've easily edited the TSm files easily to show these numbers, so please don't point to the "obvious", it won't lead anywhere and I'm doing this to share information that has been valuable to me in the past.

For those too lazy to clickThe biggest impact seems to be caused by the frequency of AH scans and exactly how the ore buying thresholds were set. This is imho the riskiest part since you are almost forcing your non-botting competition to report. This is why the AH toon is on a vanilla account and constantly running either levelling or gathering profiles between AH runs or sometimes just idling in a low profile spot close to the AH,
It would be so fucking cool to train a neural network with AH/toon/playtime data etc., analyse for maximum profit, repeat, finetune for an eternity! Just dreaming... Eventhough there is a good neural network with excellent documentation.
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