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Items looted not updating

Xenetron

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A complete noob question but i'm new to this, the item looted never seems to update? Only the Item dropped in demonbuddy, any fix for that?

Latest trinity version
 
talking about the stats on the main page? that's just DB - not working yet

items LOOTED (picked up) is kind of meaningless to me because its just IPH(drop) x (quality of drop RNG) so it will be sporadic when/if it does work imo

iph is important to allow you to judge how fast you are clearing elite packs

edit , i guess technically if you compare long sessions items looted will just be a similar % of items dropped - depending on your pickup rules
 
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Aye yeah on the main page, ok sorry for posting that here then and thanks for clearing it up, would be nice though, just to see what i've gotten so far, though I guess IPH does give a similar number, so i'll live with that for now :)

Side question then - Is it possible to edit what items it picks up? If I edit the pickup.dis file to my likings, would that be that done? Annoys me to still see it pick up sovereign staffs and decapitators!
 
Yes, pickup stuff is getting into loot rules , default trinity pickup tab has a few options but those staves and decaps (i had to look this up... gray weapon?) ... sounds like you are picking EVERYTHING?...

step 1 would be to set the trinity items pickup setting to champion farming (which sets it to pickup higher lvl rares and not greys/magic- i think default its 63 weaps/armor and 58+ jewelry)
These are the 2 default options - personally I have some things changed
EEMmjZf.png
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step 2 - refine some of the basic trinity settings to your liking ( slider bars on next tab scoring/town runs - dafault will be good for lower pl , might want to slide these up with more loot)

step 3 - once you get multiple bots and or clearing really fast you might want to use loot rules, these are much more specific and allow you to customize what you pickup and what you keep - filter out some junk if not all
 
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The two items I talked about are Ilvl 63 2h weapons (ones a staff, the other a 2h axe) - I have edited those settings to how I see fit but I am more asking how to ignore certain ilvl 63 items, aswell as pickup specific ilvl 62 items

Want to be added: Crag Hammer, Galraki, Piercer, Conquest Sword, Strike Wand - All ilvl 62 1h

Removed: Decapitator, Sovereign Staff, Titan Axe, Doom Hammer, Warlord Sword, Sacred Shield - All ilvl 63 2h
 
that needs loot rules in order to filter 1h from 2her, an alternative 'pre trinity' filter.... I'm still working on mine but you can checkout darkfriend77's default ones and attempt to customize them yourself .. the Pickup settings are easier than the keep/trash rules those you can stick with trinity scores if you want for now...

http://www.thebuddyforum.com/demonb...em-rules-2-file-based-scripting-language.html

you should be careful with using these, but your pickup list would include something like (as well as a bunch of other lines)
Code:
[QUALITY] == "Rare" && [LEVEL] < 62 && [BASETYPE] == "Weapon" -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Weapon" && [TWOHAND]  -> [IGNORE]

//Keep
[QUALITY] == "Rare" && [LEVEL] >= 62 && [BASETYPE] == "Weapon"

I don't use these yet myself but I'm working on it!

more specifically, you might be able to include names here as well or in place of all 2h... but i am not sure :(
Code:
[QUALITY] == "Rare" && [LEVEL] < 62 && [BASETYPE] == "Weapon" -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Weapon" && [NAME] == "Decapitator" -> [IGNORE]

//Keep
[QUALITY] == "Rare" && [LEVEL] >= 62 && [BASETYPE] == "Weapon"
 
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The "Items Looted" stuff on the DB Main tab doesn't work because of Trinity - it's not supported.

It's a bit complicated to explain - but the simplest is this:

Demonbuddy has things called "targeting providers" - one for each of Combat, Loot, and Destructibles.

Trinity actually overrides all three, and sets each provider to be a "blank" provider, meaning the method that Demonbuddy uses to track Items Looted (the "Loot" provider) isn't even used by Trinity.

Trinity has a bit of a hack in that it replaces the entire Combat routine logic through the plugin (which is why there's a "blank" combat routine). The way Giles had this all setup is a bit backwards... but hey it works.

So - the Items Looted counter uses the Loot Targeting provider, which trinity is replacing with an empty list.

I can't just wire-up the loot targeting provider without ripping out a bunch of wiring and targeting logic (I would have to replace all 3 targeting providers, not just 1), as well as completely rebuild the combat hook mechanism, etc. Too much work for so little benefit...

Hope this helps (someone) understand :)
 
The "Items Looted" stuff on the DB Main tab doesn't work because of Trinity - it's not supported.

It's a bit complicated to explain - but the simplest is this:

Demonbuddy has things called "targeting providers" - one for each of Combat, Loot, and Destructibles.

Trinity actually overrides all three, and sets each provider to be a "blank" provider, meaning the method that Demonbuddy uses to track Items Looted (the "Loot" provider) isn't even used by Trinity.

Trinity has a bit of a hack in that it replaces the entire Combat routine logic through the plugin (which is why there's a "blank" combat routine). The way Giles had this all setup is a bit backwards... but hey it works.

So - the Items Looted counter uses the Loot Targeting provider, which trinity is replacing with an empty list.

I can't just wire-up the loot targeting provider without ripping out a bunch of wiring and targeting logic (I would have to replace all 3 targeting providers, not just 1), as well as completely rebuild the combat hook mechanism, etc. Too much work for so little benefit...

Hope this helps (someone) understand :)

Rrrrix, you are a gift to this community. The end.
 
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