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[Item Rules] ShutteR's Updated Item Rules for RoS

deadmeat1

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ShutteR's Item Rules for RoS
Author: ShutteR, this community

What is this?

I recently updated to RoS like most of you should have. With the new expansion came a higher level cap, and of course, better items! What does this mean? We needed new rules... and no one was really setting anything up for this. All the new rules people have been making are scattered.

What rules are updated?

Legendaries:
All legendaries are stashed.

Rares:
All rare rules have been updated to keep the best rares that your bot finds. This won't keep low/medium quality rares! This is meant to save you time sorting through junk to find the hidden treasures in your stash.

Magics:
Magics are set by default to be picked up and either salvaged or sold, depending on your Trinity settings.

Commons:
No white items are set to be picked up besides the obvious crafting & other misc items. I'm going to add the latest crafting materials commented in for those who want to pick up & keep certain whites.

How do I use these item rules?

Instructions and the download is listed on the GitHub page for these rules. It's highly recommend that you use Git to clone the repository, and submit pull requests (basically edits that you suggest). Git is an extremely popular project management platform (it's a standard for developers).

If you don't want to use Git, that's fine, you can still download the latest .zip here.

I update the ReadMe frequently, so I think it's best to check there for the latest installation instructions. If you still don't understand how to use this, you should check around the forum BEFORE asking for help. You must try searching for more than 2 minutes before posting, please!

The GitHub Page: click here

If you want to collect whites for crafting purposes:

1. Open common.dis
2. Search for:
// keep armor whites for crafting purposes
3. Read the list and find what you want to stash and uncomment, for example if you want to stash white dagger,
Code:
// [TYPE] == "Dagger" && [NAME] == "Punyal"
change line to
Code:
[TYPE] == "Dagger" && [NAME] == "Punyal"
Simple enough, right?

Can I contribute/make suggestions?

Yes! This is the whole point of this community, and posting this on GitHub. The best way to make suggestions is to submit a pull request using Git, but you can also post suggestions here as well.

tl;dr

GitHub Page: https://github.com/ShutteR9/ShutteR9-DemonBuddy-RoS-Item-Rules
Direct Download: https://github.com/ShutteR9/ShutteR9-DemonBuddy-RoS-Item-Rules/archive/master.zip
 
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http://www.thebuddyforum.com/demonb...item-rules-v1-0-28-03-2014-a.html#post1443887 much better i think, your rules are for low stat items...that shit sry

example:

// | -- Shields
// +---------------------------------------------------------------------------+
//[QUALITY] == "Rare" && [TYPE] == "Shield" # [MAXSTATVIT] > 300 && [CRIT%] > 9 && [ALLRES] > 69 && ([LIFE%] >= 12 || [BLOCK%] >= 9 || ([GF%] >= 25 && [MF%] >= 20))
// trash rule
[QUALITY] == "Rare" && [TYPE] == "Shield" -> [TRASH]

mainstats can roll now for 600 max...
 
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Sebflex how come this guy is still not banned? what an ass* you are... Learn to read too!
ShutteR's Item Rules for RoS
Can I contribute/make suggestions?

Yes! This is the whole point of this community, and posting this on GitHub. The best way to make suggestions is to submit a pull request using Git, but you can also post suggestions here as well.

tl;dr

GitHub Page: https://github.com/ShutteR9/ShutteR9-DemonBuddy-RoS-Item-Rules
Direct Download: https://github.com/ShutteR9/ShutteR9-DemonBuddy-RoS-Item-Rules/archive/master.zip

Anyway deadmeat1 thanks for your work mate . I will give it a try tomorrow :)
 
http://www.thebuddyforum.com/demonb...item-rules-v1-0-28-03-2014-a.html#post1443887 much better i think, your rules are for low stat items...that shit sry

example:

// | -- Shields
// +---------------------------------------------------------------------------+
//[QUALITY] == "Rare" && [TYPE] == "Shield" # [MAXSTATVIT] > 300 && [CRIT%] > 9 && [ALLRES] > 69 && ([LIFE%] >= 12 || [BLOCK%] >= 9 || ([GF%] >= 25 && [MF%] >= 20))
// trash rule
[QUALITY] == "Rare" && [TYPE] == "Shield" -> [TRASH]

mainstats can roll now for 600 max...

I stole a few rules from the thread you linked. I must have missed that.. there are a lot ! I'll be sure to fix them soon.

But for the most part, this doesn't keep any crap :)

P.S. I'm not sure if you noticed, but.. that rule is commented out ;) I wonder why..
 
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Thank you for these rules. Finally no more stashing or salvaging all rares. I noticed one thing tho while running Manglemaw: It doesn't pick up the legendary crafting mat. Might want to check if this is true for all legendary crafting mats. Unfortunately I'm new to DB, so can't fix this myself yet.
 
Thank you for these rules. Finally no more stashing or salvaging all rares. I noticed one thing tho while running Manglemaw: It doesn't pick up the legendary crafting mat. Might want to check if this is true for all legendary crafting mats. Unfortunately I'm new to DB, so can't fix this myself yet.
Mine is picking them up fine, so you should check your Trinity pickup settings.
 
i love you

under amulet and ring settings there are a few lines that say [CRITDMG%%], two %, not sure if that cause errors

also i suggest removing AVGDMG damage from them as its nearly a worthless roll, it just isn't high enough even at the highest bracket to be worth keeping over speed/crit/critdamage.
 
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Can I stop it from picking up blues?

Disregard. Downloaded at the office and had a wander around your code. It's all nicely commented. Well done.
 
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i love you

under amulet and ring settings there are a few lines that say [CRITDMG%%], two %, not sure if that cause errors

Why yes.. that might cause problems :) I just fixed this and pushed the new update!

love you too :P
 
Going to check this out when I get in, would like to actually keep some good rares instead of vendor trash all time :(

Thanks for your work and time :)
 
add the itemrules to ezupdater :)

Basicly you just need to add a few lines to the ezupdater.xlm located in you db dir/settings/ezupdater/ezupdater.xlm, below you will find how mine is set, the item rules will then be placed in the plugin folder though, i don't know how to change that..

Code:
<?xml version="1.0" encoding="utf-8"?>
<EZUpdater>
  <Repositories>
    <PluginRepo>
      <PluginName>Trinity</PluginName>
      <RepoName>UnifiedTrinity</RepoName>
      <RepoURL>https://subversion.assembla.com/svn/unifiedtrinity/</RepoURL>
      <PluginSourceDirectory>trunk\Sources</PluginSourceDirectory>
      <Enabled>true</Enabled>
      <LastUpdate>2014-03-31T18:43:12.8440952+02:00</LastUpdate>
    </PluginRepo>
    <PluginRepo>
      <PluginName>QuestTools</PluginName>
      <RepoName>QuestTools</RepoName>
      <RepoURL>https://subversion.assembla.com/svn/questtools/</RepoURL>
      <PluginSourceDirectory>trunk\QuestTools</PluginSourceDirectory>
      <Enabled>true</Enabled>
      <LastUpdate>2014-03-31T18:43:14.6951101+02:00</LastUpdate>
    </PluginRepo>
    <PluginRepo>
      <PluginName>LumberJack</PluginName>
      <RepoName>LumberJack</RepoName>
      <RepoURL>https://subversion.assembla.com/svn/questtools/</RepoURL>
      <PluginSourceDirectory>trunk\LumberJack</PluginSourceDirectory>
      <Enabled>true</Enabled>
      <LastUpdate>2014-03-31T18:43:16.3951125+02:00</LastUpdate>
    </PluginRepo>
    <PluginRepo>
      <PluginName>RoS-Item-Rules</PluginName>
      <RepoName>ShutteR9-DemonBuddy-RoS-Item-Rules</RepoName>
      <RepoURL>https://github.com/ShutteR9/ShutteR9-DemonBuddy-RoS-Item-Rules</RepoURL>
      <PluginSourceDirectory>trunk</PluginSourceDirectory>
      <Enabled>true</Enabled>
      <LastUpdate>2014-03-31T18:44:46.844542+02:00</LastUpdate>
    </PluginRepo>
  </Repositories>
</EZUpdater>

That should keep us up2date with new additions to the item rules, tyvm @deadmeat1, for making the ruleset and put em on git :)
 
Why yes.. that might cause problems :) I just fixed this and pushed the new update!

love you too :P
Would you please update the change log so people can figure if you update the scripts yet or not. Otherwise people have to read through the whole thread.
Awesome work btw!!
 
Mine is picking them up fine, so you should check your Trinity pickup settings.
Thank you for your response. I did check my Trinity settings and found out that Trinity pickup settings seem to be ignored. I tested this with magic items which it would pick up regardless of settings. This might be a problem with Trinity 1.8.13 which I am using. Anyway, I was able to fix this by editing your pickup.dis file:
Code:
// +---------------------------------------------------------------------------+
// |  _______ ______ _______ ______ _______ _______ _____   
// | |     __|   __ \    ___|      |_     _|   _   |     |_ 
// | |__     |    __/    ___|   ---|_|   |_|       |       |
// | |_______|___|  |_______|______|_______|___|___|_______|
// +---------------------------------------------------------------------------+                                               

// craftingPlans on the ground have all quality normal cant decide here
[TYPE] == "CraftingPlan"

// craftingReagents like Demonic Essences (now handled through Trinity)
[TYPE] == "CraftingReagent"
Note that CraftingPlan and CraftingReagent were uncommented.

I think community focus should now be on rare.dis. There is some room for optimisation/customisation. It's nice that the community reported bugs like CRIT%% and you fixing this quickly. Keep up the good work!
 
Is there a way to search for items with skill boosts ? For example boots with bonus damage to arcane orb ?
 
Thanks Bro for the effort.

Btw, which link should I use to get latest download?

Also, will the BOT repair the gears after selling?
 
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This is awesome.

Sorry to be such a nub, but how do you tell trinity to sell what you don't stash?
 
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