I ichmagzuege New Member Joined Jan 5, 2013 Messages 1 Reaction score 0 Jan 5, 2013 #1 Hi guys n girls! Here's the code: PHP: [QUALITY] == "Rare" && [LEVEL] > 61 && [BASETYPE] == "Armor" && [TYPE] == "Sho - Pastebin.com[/url] Does it still keep the bracers, legs, shoulders and gloves even if the rule at the bottom says to not pick up all rare armor? Thx for your feedback!
Hi guys n girls! Here's the code: PHP: [QUALITY] == "Rare" && [LEVEL] > 61 && [BASETYPE] == "Armor" && [TYPE] == "Sho - Pastebin.com[/url] Does it still keep the bracers, legs, shoulders and gloves even if the rule at the bottom says to not pick up all rare armor? Thx for your feedback!
D darkfriend77 Member Joined Jun 14, 2011 Messages 467 Reaction score 2 Jan 5, 2013 #2 Code: [QUALITY] == "Rare" && [LEVEL] > 61 && [BASETYPE] == "Armor" && [TYPE] == "Shoulder" [QUALITY] == "Rare" && [LEVEL] > 61 && [BASETYPE] == "Armor" && [TYPE] == "Bracer" [QUALITY] == "Rare" && [LEVEL] > 61 && [BASETYPE] == "Armor" && [TYPE] == "Legs" [QUALITY] == "Rare" && [LEVEL] > 57 && [BASETYPE] == "Armor" && [TYPE] == "Gloves" //ignore rule [QUALITY] == "Rare" && [BASETYPE] == "Armor" -> [IGNORE] Yes ... Item Rules work from top to bottom ... as soon they found a matching rule the action is ... executed ... in this case PICKUP is executed on all shoulder bracer legs and gloves that match the level ... before any thing gets ignored Code: // | +-------------------------+ // | | EVENT | // | | Item Drop | // | | FileBasedScriptingRules | // | +-----------+-------------+ // | | // | V // | +--------------+ // | | pickup.dis +--> <matching rule> // | +------+-------+ | // | | +-> PICKUP // | V +-> IGNORE // | <no matching rule> // | | // | | // | | // | V // | +--------+---------+ // | | trinity setting | // | | decide if item | // | | pickup |
Code: [QUALITY] == "Rare" && [LEVEL] > 61 && [BASETYPE] == "Armor" && [TYPE] == "Shoulder" [QUALITY] == "Rare" && [LEVEL] > 61 && [BASETYPE] == "Armor" && [TYPE] == "Bracer" [QUALITY] == "Rare" && [LEVEL] > 61 && [BASETYPE] == "Armor" && [TYPE] == "Legs" [QUALITY] == "Rare" && [LEVEL] > 57 && [BASETYPE] == "Armor" && [TYPE] == "Gloves" //ignore rule [QUALITY] == "Rare" && [BASETYPE] == "Armor" -> [IGNORE] Yes ... Item Rules work from top to bottom ... as soon they found a matching rule the action is ... executed ... in this case PICKUP is executed on all shoulder bracer legs and gloves that match the level ... before any thing gets ignored Code: // | +-------------------------+ // | | EVENT | // | | Item Drop | // | | FileBasedScriptingRules | // | +-----------+-------------+ // | | // | V // | +--------------+ // | | pickup.dis +--> <matching rule> // | +------+-------+ | // | | +-> PICKUP // | V +-> IGNORE // | <no matching rule> // | | // | | // | | // | V // | +--------+---------+ // | | trinity setting | // | | decide if item | // | | pickup |