I know there's other topics with this situation, but I noticed some aren't having any issues, so I figured I would attempt to ask.
I've tried everything. Anyone know a fix for the crash when enabling trinity? I've fresh installed both installer/zip/beta, replaced trinity with new version (not in beta obviously as it comes with .24) and nothing still getting:
[Trinity 2.14.24] Error in OnEnable: System.TypeInitializationException: The type initializer for 'Trinity.Combat.Abilities.CombatBase' threw an exception. ---> GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.********* **(Int32 )
at GreyMagic.Executor.********* ****(Int32 )
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Zeta.Game.ZetaDia.get_TlsVal()
at Zeta.Game.ZetaDia.********* *.*************** ()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.get_ActorCommonData()
at Zeta.Game.Internals.ActorManager.** ******()
at Zeta.Game.Internals.ActorManager.Update()
at Trinity.Helpers.MemoryHelper..ctor() in c:\Users\Korey\Desktop\beta\Plugins\Trinity\Helper s\MemoryHelper.cs:line 34
at Trinity.CacheData.InventoryCache..ctor() in c:\Users\Korey\Desktop\beta\Plugins\Trinity\Cache\ CacheData.Inventory.cs:line 34
at Trinity.CacheData.InventoryCache.get_Instance() in c:\Users\Korey\Desktop\beta\Plugins\Trinity\Cache\ CacheData.Inventory.cs:line 43
at Trinity.CacheData.get_Inventory() in c:\Users\Korey\Desktop\beta\Plugins\Trinity\Cache\ CacheData.cs:line 164
at Trinity.Objects.Item.get_IsEquipped() in c:\Users\Korey\Desktop\beta\Plugins\Trinity\Object s\Item.cs:line 56
at Trinity.Objects.Set.IsBonusActive(Int32 requiredItemCountForBonus) in c:\Users\Korey\Desktop\beta\Plugins\Trinity\Object s\Set.cs:line 96
at Trinity.Objects.Set.get_IsThirdBonusActive() in c:\Users\Korey\Desktop\beta\Plugins\Trinity\Object s\Set.cs:line 91
at Trinity.Objects.Set.get_IsFullyEquipped() in c:\Users\Korey\Desktop\beta\Plugins\Trinity\Object s\Set.cs:line 153
at Trinity.Combat.Abilities.CombatBase.LoadCombatSett ings() in c:\Users\Korey\Desktop\beta\Plugins\Trinity\Combat \Abilities\CombatBase.cs:line 108
at Trinity.Combat.Abilities.CombatBase..cctor() in c:\Users\Korey\Desktop\beta\Plugins\Trinity\Combat \Abilities\CombatBase.cs:line 29
--- End of inner exception stack trace ---
at Trinity.Combat.Abilities.CombatBase.LoadCombatSett ings()
at Trinity.Trinity.LoadConfiguration() in c:\Users\Korey\Desktop\beta\Plugins\Trinity\Settin gs\Settings.cs:line 21
at Trinity.Trinity.OnEnabled() in c:\Users\Korey\Desktop\beta\Plugins\Trinity\Plugin .cs:line 189
any help would be awesome, apologies.
I've tried everything. Anyone know a fix for the crash when enabling trinity? I've fresh installed both installer/zip/beta, replaced trinity with new version (not in beta obviously as it comes with .24) and nothing still getting:
[Trinity 2.14.24] Error in OnEnable: System.TypeInitializationException: The type initializer for 'Trinity.Combat.Abilities.CombatBase' threw an exception. ---> GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.********* **(Int32 )
at GreyMagic.Executor.********* ****(Int32 )
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Zeta.Game.ZetaDia.get_TlsVal()
at Zeta.Game.ZetaDia.********* *.*************** ()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.get_ActorCommonData()
at Zeta.Game.Internals.ActorManager.** ******()
at Zeta.Game.Internals.ActorManager.Update()
at Trinity.Helpers.MemoryHelper..ctor() in c:\Users\Korey\Desktop\beta\Plugins\Trinity\Helper s\MemoryHelper.cs:line 34
at Trinity.CacheData.InventoryCache..ctor() in c:\Users\Korey\Desktop\beta\Plugins\Trinity\Cache\ CacheData.Inventory.cs:line 34
at Trinity.CacheData.InventoryCache.get_Instance() in c:\Users\Korey\Desktop\beta\Plugins\Trinity\Cache\ CacheData.Inventory.cs:line 43
at Trinity.CacheData.get_Inventory() in c:\Users\Korey\Desktop\beta\Plugins\Trinity\Cache\ CacheData.cs:line 164
at Trinity.Objects.Item.get_IsEquipped() in c:\Users\Korey\Desktop\beta\Plugins\Trinity\Object s\Item.cs:line 56
at Trinity.Objects.Set.IsBonusActive(Int32 requiredItemCountForBonus) in c:\Users\Korey\Desktop\beta\Plugins\Trinity\Object s\Set.cs:line 96
at Trinity.Objects.Set.get_IsThirdBonusActive() in c:\Users\Korey\Desktop\beta\Plugins\Trinity\Object s\Set.cs:line 91
at Trinity.Objects.Set.get_IsFullyEquipped() in c:\Users\Korey\Desktop\beta\Plugins\Trinity\Object s\Set.cs:line 153
at Trinity.Combat.Abilities.CombatBase.LoadCombatSett ings() in c:\Users\Korey\Desktop\beta\Plugins\Trinity\Combat \Abilities\CombatBase.cs:line 108
at Trinity.Combat.Abilities.CombatBase..cctor() in c:\Users\Korey\Desktop\beta\Plugins\Trinity\Combat \Abilities\CombatBase.cs:line 29
--- End of inner exception stack trace ---
at Trinity.Combat.Abilities.CombatBase.LoadCombatSett ings()
at Trinity.Trinity.LoadConfiguration() in c:\Users\Korey\Desktop\beta\Plugins\Trinity\Settin gs\Settings.cs:line 21
at Trinity.Trinity.OnEnabled() in c:\Users\Korey\Desktop\beta\Plugins\Trinity\Plugin .cs:line 189
any help would be awesome, apologies.






