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Schizoid

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Feb 7, 2012
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This function was recently improved so I hope this is a good time to bring up over a year old issue (1) :)

1) (always with shared trinity settings) When enabled it will loot EVERYTHING, including gems, ignoring Trinity pickup settings or loot rules (if bot cant loot just legendary then it should at least drop those white/magic/rare items as well)
update: it works as intended if you use separate trinity settings files (1 for each bot)
2) (sometimes) Within last few versions it started to salvage or stash over half of the legs. Bot drops a few upon town portal, then salvages/stashes the rest without identification whilst trashing rare/magic. In 4 bot party other bot will loot it, salvage half of it again and in the end you only get like 1/4 of the legendary dropped... It sometimes will also stash some legs and all the potions instead of dropping, eventhough "stash potion" option is unchecked. This issue might be related to server lag during townrun, sometimes it works perfectly fine. My theory is that right after town portal, items dont finish loading and bot can see only half of the inventory.
update: it will also stash some items unid for no reason (every potion I think) AND rare follower tokens with vit int crit allres, perhaps reverts to some default DB/Trinity weight rules?
3) (always) When UNchecked option "keep unidentified", it will still drop them unid, doesnt even attempt to use book of cain during the town run.
update: it looks like its fighting to drop and identify and makes a trail of unid items from Kadala to a Book of Cain, will drop half, identify half

I hope it is easy to fix it, I realize not many people bot in the party but this function is kind of unworkable lately when (2) bug happens and it happens quite often.
 
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Could you please post a log.

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None = Don't drop anything
Stash = Things that your rule system and settings would cause to STASH would be dropped
Trash = Things that your rule system and settings would cause to SELL/SALVAGE would be dropped.
All = Drop Everything.

It should be blacklisting the items once dropped so they aren't picked up again by the person who dropped them.

It should not dropping account bound items.

Is this feature working for anyone else?
 
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I can confirm mine is doing the same, and I am also using 4 bots with simple follow. The bot is not IDing all legs, it's salvaged some of them thinking they are trash. I have my main bot dropping ALL legs in town, and follower bot pick them up to ID. The follower part is the issue for me that it doesn't ID all of them, but instead salvage them.
 
Could you please post a log.
I could but it is really hard to pinpoint when it happens and find you a right log, I monitor my bots like 1% of the time.
Running latest DB.35 and Trinity, YAR, Armory, SimpleFollow, Arcanum, QTools + Adventurer so its a standard package (all latest versions).

It should be blacklisting the items once dropped so they aren't picked up again by the person who dropped them.
I mean followers pick it up, salvage half of it and it in the end you get half of the half of the half :D

It should not dropping account bound items.
This is true! Looks like you already fixed it, thanks. I stopped doing party bounties this patch and used my experience from previous patches to report this issue. Edited it out from my post.
 
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