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Issue with static exploration on City of Sarn

Lay

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Joined
Jul 6, 2015
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On City of Sarn, the bot keeps getting stuck making out with a wall.
The only thing it says on the bot is "Now Exploring to the static location {300, 1656}{945}"

The last one, 945, can range anywhere between 940 and 950 although could be different with different seeds on the maps.

But every time I'm on that map it has to make several different maps before it can correctly navigate through it to finish it.
Only thing i can thing, is it tries to path directly to the location without thinking there is a wall. And once you beat nessa and if the character dies, it goes back to the waypoint but doesnt update the static so it continues to attempt to go to that location without going to the correct area first?
 
That area has issues because of the way the walls/roofs are modeled, specifically, how the pathfinding data was created. You also rarely see similar issues in cavern tilesets on extremely narrow corners where the floor is not visible because it's behind the bottom most wall. When the bot goes to move, the client's click to move code ends up being too close to the terrain, so it gets stuck. Similar issues also happen on stairs, seen mostly in Docks as well.

I'll put in an experimental band-aid I've been thinking about for that area in the next beta, but it's still best if you babysit your bot, because there's too many random generations that might not work correctly with the fix, and there's no way of really handling that. We basically have to settle with something that mostly works for as many areas as possible.
 
Hell that was the quickest update i've ever seen tho. And thats alright, thanks for the clarification on that! :)
Hell GGG cant even fix the bug with Spirit Guard's that's been around since it came out. xD
 
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