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issue with enemies near target code

exaccuss

Active Member
Joined
Nov 10, 2013
Messages
1,021
for example if i include
Code:
EnemiesNearTarget(5) >= 2
in a rotation, it literally ignores that code for some reason. I have checked the logs and bane does not show up at all.

Code:
Cast("Bane", r=> true && Core.Player.HasAura("Aetherflow") && EnemiesNearTarget(15) >= 2 && !Core.Player.CurrentTarget.HasAura("Bio II", true) && Core.Player.CurrentTarget.HasAura("Miasma", true) && Core.Player.CurrentTarget.HasAura("Bio", true), r => Core.Target)
 
Try replacing inside kuporoutine.cs


Code:
        protected IEnumerable<GameObject> UnfriendlyUnits
        {
            get
            {
                return
                    GameObjectManager.GetObjectsOfType<Character>().Where(u => !u.IsDead && u.CanAttack);
            }
        }

with

Code:
        protected IEnumerable<GameObject> UnfriendlyUnits
        {
            get
            {
                return
                    GameObjectManager.GetObjectsOfType<BattleCharacter>().Where(u => !u.IsDead && u.CanAttack);
            }
        }
 
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