for example if i include
in a rotation, it literally ignores that code for some reason. I have checked the logs and bane does not show up at all.
Code:
EnemiesNearTarget(5) >= 2
Code:
Cast("Bane", r=> true && Core.Player.HasAura("Aetherflow") && EnemiesNearTarget(15) >= 2 && !Core.Player.CurrentTarget.HasAura("Bio II", true) && Core.Player.CurrentTarget.HasAura("Miasma", true) && Core.Player.CurrentTarget.HasAura("Bio", true), r => Core.Target)