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Issue with attack range

Mech0z

New Member
Joined
Feb 2, 2010
Messages
59
I use a hunter right now and I have put attackrange to 10 (min range is 5 to shoot) but it still just stands in melee range when it encounters a mob? And thats pretty limiting my dps when I aggro a mob. Any clues on what else I should change?
 
Where did you change the attack range? If you mean the pull range on the settings tab, that's just the range at which your character will go out of it's way to pull a mob, that should be 40 (or so, depending on your CC). The issue you're describing sounds like its in your CC.
 
Where did you change the attack range? If you mean the pull range on the settings tab, that's just the range at which your character will go out of it's way to pull a mob, that should be 40 (or so, depending on your CC). The issue you're describing sounds like its in your CC.

This is Gatherbuddy not Honorbuddy so no CCs and its "Combat Range" I changed.
 
This is Gatherbuddy not Honorbuddy so no CCs and its "Combat Range" I changed.

Oops. I just look at the "Newest Threads" window and sometimes forget to see which Subforum it takes me to. My bad.
 
As far as I know there is nothing special in Gatherbuddy that tells hunters to move to ranged distance before attacking. I could be wrong though, I am not a developer. Has this always been the case with your hunter, or did you used to be able to attack from ranged?

edit: as a quickie idea you could have Disengage as one of your macro'd key options, which should move you away from the mob assuming you have a pet capable of holding aggro. Just a thought. Not sure how well that would work out though.
 
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As far as I know there is nothing special in Gatherbuddy that tells hunters to move to ranged distance before attacking. I could be wrong though, I am not a developer. Has this always been the case with your hunter, or did you used to be able to attack from ranged?

edit: as a quickie idea you could have Disengage as one of your macro'd key options, which should move you away from the mob assuming you have a pet capable of holding aggro. Just a thought. Not sure how well that would work out though.

Started using GB today so no experience before this, disengage would be bad as it would keep doing it adn end up wierd places.

But it really sucks if there is nothing that helps a hunter NOT do melee :/ and whats the point of attack range then?
 
Attack Range sets the range at which you will initiate combat with hostile targets I believe.

Also there is one macro button that only fires off every 10 secs, and that should be more than long enough to end combat... as long as you don't disengage into another mob... or off a cliff. You know, disengage may not be a good idea there. It was just a thought. :p

Honorbuddy is more focused on realistic playstyle for the classes. Gatherbuddy is simply a gatherbot. Realistically, you should not find yourself in combat that often. And you could always blacklist the nodes that have monsters next to them all the time (although I know that is less than ideal as far as options go). I know it's not an ideal situation but it is what it is. Maybe try increasing the combat range so that you engage the hostiles before they engage you, giving you a chance to fire on them at ranged and hopefully end the fight sooner and look more realistic. It's just a suggestion. Maybe someone else will have a better one.
 
Attack Range sets the range at which you will initiate combat with hostile targets I believe.

Also there is one macro button that only fires off every 10 secs, and that should be more than long enough to end combat... as long as you don't disengage into another mob... or off a cliff. You know, disengage may not be a good idea there. It was just a thought. :p

Honorbuddy is more focused on realistic playstyle for the classes. Gatherbuddy is simply a gatherbot. Realistically, you should not find yourself in combat that often. And you could always blacklist the nodes that have monsters next to them all the time (although I know that is less than ideal as far as options go). I know it's not an ideal situation but it is what it is. Maybe try increasing the combat range so that you engage the hostiles before they engage you, giving you a chance to fire on them at ranged and hopefully end the fight sooner and look more realistic. It's just a suggestion. Maybe someone else will have a better one.

It might just be for gathering but total avoidance of aggro is not possible and using rangeattacks would double the killing speed
 
It might just be for gathering but total avoidance of aggro is not possible and using rangeattacks would double the killing speed

Every class has to deal with the limits imposed by Gatherbuddy. On my Druid for instance, it's pretty silly that I don't cast Entangling roots and then run away to nuke it. Instead I just stand there and cast Lifebloom, Wrath and Moonfire over and over until it dies while it wails on me. Fact is, no one but you is going to be overly worried about how you're killing mobs for the most part. If anybody looks at you too long it's going to look fishy, no matter what class you use. I mean, come on, the same three attacks over and over... at the same interval. It's just how the ball rolls. You have to work with it. Yes melee takes longer to kill them, but it does kill them, and then you're moving on to the next node, herb whatever. It's a small price to pay for not having to sit at the computer and do it manually, I think.

But aside form all that I hope you have a good experience with GB. It's an excellent program once you realize that there are limitations that have to be worked within.
 
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Cant really find anything about it, but is there a way make a macro that will only eneable aspect of the viper but not disable it?

Want to put it on the buff 5/10min so that it will activate it after death, but if I just puts the skill it will also disable it
 
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If you use something like this, the button will always remove and reapply the buff:

Code:
/cancelaura Aspect of the Viper
/cast Aspect of the Viper
 
If you use something like this, the button will always remove and reapply the buff:

Code:
/cancelaura Aspect of the Viper
/cast Aspect of the Viper

Awesome EDIT: That dont work, if I click it it will still toggle between on and off!

another thing I have put Mend pet in slot 6, and from what I could udnerstand it should cast this every 10 sec (According to the GB video), but it casts it like every 1-2 sec and therefore its highly mana inefficient and sometimes it dont get any healing ticks done at all (pet dies)

I then used this macro as I thought that would make it impossible to cast mend pet again unless 15secs had passed, but that dont seem to work.

So first why is it casting spell 6 more than once every 10 sec? and second whats wrong with this macro
#showtooltip
/castsequence [nopet]reset=5 Call Pet,Revive Pet;[pet,nomod,btn:1]reset=15 Mend Pet,null;
 
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Awesome, another thing I have put Mend pet in slot 6, and from what I could udnerstand it should cast this every 10 sec (According to the GB video), but it casts it like every 1-2 sec and therefore its highly mana inefficient and sometimes it dont get any healing ticks done at all (pet dies)

I then used this macro as I thought that would make it impossible to cast mend pet again unless 15secs had passed, but that dont seem to work.

So first why is it casting spell 6 more than once every 10 sec? and second whats wrong with this macro

Firstly, I'm not sure why button 6 is firing more than every ten seconds. It shouldn't be doing that.

Secondly, I think that the macro is not working properly because there is a mod option in it, meaning you have to push button 1 when clicking the macro to get it to work properly. I 'm not entirely sure how GB generates it's button presses but I think it's just a simple keyboard hook that presses "6" on a virtual keyboard every 10 seconds and sends it to the game. Therefore you get no modifier to the press (no btn 1 click, basically). Ultimately, there is no way to make a macro that wants to do what you want to do there... not with one button 6 press every 10 secs from a virtual keyboard with no modifiers. Not that I know of at least.

My suggestion would be if someone uses a hunter for GB to have them list what abilities they use in buttons 6,7 and 8. Might be beneficial. I''m not sure that mend pet is the best use for one of the buttons. But then again I do not play a hunter so I am not the best one to ask for that. :p
 
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