The bot had an easy opportunity to win in this particular match-up against a priest. It was failing to attack at all even though it had 5 cards in hand and plenty of minions on the table, mostly imps from the imp master. This was the error given in hearthbuddy.
Checking hand cards priorities :
Exception occured in coroutine: .: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at ..( )
at ..()
at ...()
at ...()
at Triton.Bot.Coroutine.(Object& )
--- End of inner exception stack trace ---
at Triton.Bot.Coroutine.(Object& )
at Triton.Bot.Coroutine.()
at ..()
at ..(Object )
In another game, the bot also had a clear shot of winning once it used bloodlust, it however attacked the minions AND THEN the hero, leaving him with 5 life and then he killed the bot. The bot could have done a total of 22 damage to the hero (warrior) but instead the bot his the minions first, wasting damage points.
Checking hand cards priorities :
Exception occured in coroutine: .: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at ..( )
at ..()
at ...()
at ...()
at Triton.Bot.Coroutine.(Object& )
--- End of inner exception stack trace ---
at Triton.Bot.Coroutine.(Object& )
at Triton.Bot.Coroutine.()
at ..()
at ..(Object )
In another game, the bot also had a clear shot of winning once it used bloodlust, it however attacked the minions AND THEN the hero, leaving him with 5 life and then he killed the bot. The bot could have done a total of 22 damage to the hero (warrior) but instead the bot his the minions first, wasting damage points.