Hello,
This profile snippet causing my character to try and run towards the next waypoint (while being in some map):
Generates following log:
It does look like the Actor bug mentionned previously right?
This profile snippet causing my character to try and run towards the next waypoint (while being in some map):
PHP:
.....
<TrinityIfRandom questId="1" id="22" result="2">
<TrinityLog questId="1" output="Path 2" />
<TrinityUseOnce questId="1" id="22" max="2" disableprevious="true">
<!-- Pre-Move Routine -->
<If condition="(not Me.IsInTown)">
<TrinityLog questId="1" />
<UseTownPortal questId="1" />
<While condition="not Me.IsInTown">
<WaitTimer WaitTime="50" />
</While>
</If>
<UseWaypoint questId="1" actorId="6442" x="324.2319" y="291.6554" z="1.64563" waypointNumber="3" />
<While condition="Me.IsInTown">
<WaitTimer WaitTime="50" />
</While>
<!-- Pre-Move Routine -->
<!-- Moves -->
<MoveTo questId="1" x="1449.319" y="321.7168" z="171.9918" pathPrecision="1" />
....
<If condition="(not Me.IsInTown)">
<UseTownPortal questId="1" />
<While condition="not Me.IsInTown">
<WaitTimer WaitTime="50" />
</While>
</If>
<!-- End Moves -->
</TrinityUseOnce>
</TrinityIfRandom>
....
<LeaveGame reason="Run is done" />
Generates following log:
PHP:
[01:21:01.747 D] Generated path to <1864.09, 729.5026, 158.8065> () with 4 hops.
[01:21:14.347 D] Navigator.Clear
[01:21:14.446 D] Replaced hook [ProfileOrderBehavior_Hook] b156ffb1-609e-47f6-9913-a1cd46d6fe3c
[01:21:14.465 D] Replaced hook [ProfileOrderBehavior_Hook] 3733e950-037d-4f2b-a31f-5ea0f5a12bc6
[01:21:26.672 N] ========== Grid segmentation resetting!!! ============
[01:21:27.882 D] Replaced hook [ProfileOrderBehavior_Hook] 40875131-ebbe-4cb7-8a26-4662b539fc15
[01:21:27.883 D] Generating path to Moving to use waypoint - <324.2319, 291.6554, 1.64563>
[01:21:27.997 D] Successfully generated path from {X=111,Y=125} to {X=116,Y=129} in 00:00:00.0000530 with 6(3) hops
[01:21:27.997 D] Client path generated.
[01:21:27.997 D] Generated path to <324.2319, 291.6554, 1.64563> (Moving to use waypoint) with 3 hops.
[01:21:28.531 N] Using Waypoint Waypoint-1499 Number:3
[01:21:29.613 D] Navigator.Clear
[01:21:29.745 N] Using Waypoint Waypoint-1499 Number:3
[01:21:32.879 N] ========== Grid segmentation resetting!!! ============
[01:21:32.881 D] System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.DiaObject.()
at Zeta.Internals.Actors.DiaObject.get_ACDGuid()
at Zeta.Internals.Actors.DiaObject.get_IsACDBased()
at Zeta.Internals.Actors.DiaObject.GetCommonData[T]()
at Zeta.Internals.Actors.Gizmos.GizmoWaypoint.UseWaypoint(Int32 toWaypointNumber)
at Zeta.CommonBot.Profile.Common.UseWaypointTag.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[01:21:32.995 D] Generating path to Moving to use waypoint - <324.2319, 291.6554, 1.64563>
[01:21:33.040 D] Waiting for path request to finish...
[01:21:33.053 D] Generating path to Moving to use waypoint - <324.2319, 291.6554, 1.64563>
[01:21:33.053 D] Waiting for path request to finish...
[01:21:33.157 D] Generating path to Moving to use waypoint - <324.2319, 291.6554, 1.64563>
[01:21:33.157 D] Waiting for path request to finish...
It does look like the Actor bug mentionned previously right?
Last edited: