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Is there a way to Snapshot Bain of the Stricken?

Here is some more information from reddit:
https://www.reddit.com/r/Diablo/comments/3k30ej/an_indepth_guide_to_bane_of_the_stricken/

What is a frame?
Diablo III servers run at a constant 60 frames per second (FPS), with a frame being the smallest step made in any calculation.
This also is the reason attack speed breakpoints exist: Getting above certain attack speed thresholds reduces the frames per attack (FPA) needed.

What is a proc?
Proc is an abbreviation that refers to a weapon, item or ability activating on hit or on cast. Abilities in Diablo III have so-called proc coefficients, which describe the chance of a proc to occur. This has been introduced to balance item procs for abilities with a large area of effect.

What is an internal cooldown?
An internal cooldown (ICD) is the amount of frames that need to be between two procs of the same kind. For example, the ICD of Thunderfury is defined as ⎡(60 frames/second) / (attacks/second)⎤ (always round up). If you have an attack speed of 1.4 attacks per second (base attack speed of Thunderfury), the ICD of its proc is 43 frames. This means that once an attack procced Thunderfury, it cannot be procced again for 43 frames.
Some ICDs scale with APS, others don't.

How can I proc Bane of the Stricken?
Bane of the Stricken is independent of proc coefficients, but does not proc off skills with a proc coefficient of 0% (Damage over Time ticks, Pet attacks, Some other attacks like Sweeping Wind) or skills that do not deal damage. It always procs on the first target hit per cast.
For some reason, Bane of the Stricken can also be procced using the Bottomless Potion of Fear.

What is the ICD of Bane of the Stricken?
The ICD of Bane of the Stricken is just like the ICD of Thunderfury, which means it actually scales with your APS displayed on your character sheet.
Please note that this does not include attack speed modifiers for skills or attack speed buffs that do not appear on your character sheet.
This means that if you get non-sheet APS or use skills with an attack speed modifier that is greater than 1.0, your hits and the ICD may get out of sync.

The ICD on your Bane of the Stricken is snapshotted when you enter a zone, use a health potion, or revive.

How does the damage calculation of Bane of the Stricken work?
The base effect of the gem is multiplicative with other buffs but stacks additively with itself. There is no cap on this buff.
The secondary effect of the gem is multiplicative with other buffs.
Bane of the Stricken falls off when you switch zones.

How can I maximize the value I get out of Bane of the Stricken?
If your sheet APS scales dynamically (Archon/Pain Enhancer/Group Buffs), make sure to re-snapshot the ICD to a lower value when possible by using a potion.
Sheet APS is maxed out at 5.0, so the lowest ICD you can get is 12 frames (= 0.2 seconds).

When using attacks where you can control what enemies you hit first, make sure to hit the target with the most health first.
Where did you gather this information?
Most of it comes from my own testing and some testing found in the PTR Bug Report forums (which are down as of this edit).

You can find some more information here:



http://us.battle.net/d3/en/forum/topic/18301003900 said:
Updated for 2.3 live release.

Read these first:
http://us.battle.net/d3/en/forum/topic/18300018238#1
and
http://us.battle.net/d3/en/forum/topic/18704215805#1

When comparing equipment, skills and gems we often ask the question "how much increased damage does gear A do over gear B?". The purpose of this analysis is to quantify this number for the new Bane of the Stricken gem.
Bane of the Stricken
- Each attack you make against an enemy increases the damage it takes from your attacks by (0.80% + 0.01% * rank).
Gain 25% increased damage against Rift Guardians and bosses at rank 25.​

- The primary bonus increases damage by (0.80% + 0.01%*rank), additively with itself, multiplicatively with everything else (ie. it's in its own damage category)
- The primary bonus appears to have an ICD of 1/APS.
- The secondary bonus is multiplicative, so 1.25x damage vs. rift guardians.

Since the primary bonus gets stronger and stronger the longer the fight lasts, the total % increased damage contributed by the gem will be a function of the damage of each strike and the target's total HP.

Let's define some terms...
d = damage per strike
h = target's total HP
r = 0.80% + 0.01% * rank (stricken's primary damage modifier)

The damage sequence of each strike against the target with the Stricken gem follows an arithmetic sequence. ex, if d = 1 and r = 1.00%:

strike 1 does 1.00 damage
strike 2 does 1.01 damage
strike 3 does 1.02 damage
...
strike n does d * (1 + (n-1) ) damage

The total sum of an arithmetic sequence is given by

Sn = n * (a1 + an) / 2

where n = sequence length, a1 is the first term in the sequence, an is the last term in the sequence. an can be expressed as:

an = a1 + (n - 1) * D

where D is the common difference between all terms (in this case, it's r as defined above)

To simplify calculations, let's make d constant, so each strike does the same baseline damage without stricken's modifier. Then, the number of strikes to kill the target (without stricken) will be given by h/d.

let x = h/d

How about when Stricken is added? To solve this, we need to solve for n (# of strikes) in the Sn equation given above. So when Sn >= h, the target is dead.

h <= n * (a1 + an) / 2
h <= d * n * (1 + (1 + r * (n - 1) ) / 2
h/d <= n * (2 + r * (n - 1) )

expand, rearrange terms, sub x=h/d...

0 <= r*n^2 + (2 - r)n - 2x

Use the quadratic equation to find the roots:

n = ( -(2 - r) +/- sqrt( (2 - r)^2 + 8rx) ) / 2r

Ignore the negative root since it doesn't mean anything, then, simplifying a bit...

n = ( (r - 2) / 2r ) + sqrt( ( (2 - r)^2 + 8rx) / 4r^2 )

This gives us n = # of strikes to kill the target, with stricken equipped. Technically to account for the last hit we need to round up to the nearest whole digit, so we can use the ceiling function.

n = CEILING( ( (r - 2) / 2r ) + sqrt( ( (2 - r)^2 + 8rx) / 4r^2 ) )

Now, determining how much % increased damage contributed by Stricken, it's easy.

+% damage = (x - n) / n

Now let's throw some numbers in:

damage per hit (d) = 1b
target hp (h) = 100b
stricken rank = 20 (for a nice round number)

r = 0.8% + 0.01%*rank = 1%
x = h/d = 100 (# strikes to kill target, without stricken)

n = CEILING( ( (1% - 2) / 2*1% ) + sqrt( ( (2 - 1%)^2 + 8*1%*100) / 4*(1%)^2 ) )
n = 74

Stricken's %increased damage = (x - n) / n = 35.14%

Now a table! HotA builds are currently seeing roughly 4b crits normally so let's use that as the baseline.

%increased damage by Stricken, target HP vs. gem rank
damage per strike = 4b
_________| ___________stricken rank_______________ |
target hp | 30 | 40 | 50 | 60 | 70 | 80
6.00E+10 | 7.14% | 7.14% | 7.14% | 7.14% | 7.14% | 7.14%
7.00E+10 | 5.88% | 5.88% | 5.88% | 5.88% | 5.88% | 5.88%
8.00E+10 | 5.26% | 5.26% | 5.26% | 11.11% | 11.11% | 11.11%
9.00E+10 | 9.52% | 9.52% | 9.52% | 9.52% | 9.52% | 15.00%
1.00E+11 | 8.70% | 8.70% | 13.64% | 13.64% | 13.64% | 13.64%
2.00E+11 | 21.95% | 21.95% | 25.00% | 25.00% | 28.21% | 28.21%
3.00E+11 | 29.31% | 31.58% | 33.93% | 36.36% | 38.89% | 41.51%
4.00E+11 | 38.89% | 40.85% | 42.86% | 44.93% | 49.25% | 51.52%
5.00E+11 | 45.35% | 48.81% | 52.44% | 54.32% | 58.23% | 60.26%
6.00E+11 | 53.06% | 56.25% | 59.57% | 63.04% | 66.67% | 68.54%
7.00E+11 | 59.09% | 63.55% | 66.67% | 69.90% | 73.27% | 76.77%
8.00E+11 | 65.29% | 69.49% | 73.91% | 76.99% | 80.18% | 85.19%
9.00E+11 | 70.45% | 75.78% | 80.00% | 84.43% | 87.50% | 92.31%
1.00E+12 | 76.06% | 81.16% | 85.19% | 90.84% | 93.80% | 98.41%
2.00E+12 | 122.22% | 129.36% | 135.85% | 142.72% | 148.76% | 155.10%
3.00E+12 | 158.62% | 166.90% | 175.74% | 184.09% | 191.83% | 198.80%
4.00E+12 | 189.02% | 199.40% | 208.64% | 218.47% | 227.87% | 236.70%
5.00E+12 | 216.46% | 227.23% | 238.75% | 249.16% | 259.20% | 268.73%

Important note: While the performance numbers look pretty imba at first glance, note that the primary effect only stacks on the first target hit. Thus, performance in AoE situations will be much lower compared to single-target.


Video of testing being done on this mechanic:
https://www.youtube.com/watch?v=Da48tgwUiss

Link to his findings:
http://www.d3barb.com/stricken/stricken.html
 
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