Lytylisius
Member
- Joined
- Sep 12, 2012
- Messages
- 178
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hi
im using a hammerdin build (( andy 20% mara 19% maximuss 20% soj 20% warzechian 20% lidless 20% boots 15% (hammer) magefist 19% cindercoat 20% and passive 20% hammer dmg = 193% total fire dmg))
its working like crazy 23 m crits or more on hits and doing almost equal that in scorch dmg over a large area with little resource costs....
only one problem.. trinity casts the hammers to far from the target...
making it attack 3 or 4 times before anything hits...
this is especialy the case for corrupt growth's in act 4.
it attacks them sow far away it sometimes spends all wrath missing them then walking to them and hitting them with left mouse attack :S
thats not a verry effective time managent type of running ^^ i was wandering is there a way to chance attack distance in the crusadercombat.cs?
greetz lytylisius
im using a hammerdin build (( andy 20% mara 19% maximuss 20% soj 20% warzechian 20% lidless 20% boots 15% (hammer) magefist 19% cindercoat 20% and passive 20% hammer dmg = 193% total fire dmg))
its working like crazy 23 m crits or more on hits and doing almost equal that in scorch dmg over a large area with little resource costs....
only one problem.. trinity casts the hammers to far from the target...
making it attack 3 or 4 times before anything hits...
this is especialy the case for corrupt growth's in act 4.
it attacks them sow far away it sometimes spends all wrath missing them then walking to them and hitting them with left mouse attack :S
thats not a verry effective time managent type of running ^^ i was wandering is there a way to chance attack distance in the crusadercombat.cs?
greetz lytylisius






