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Is it possible to set trinity in GR's so it does NOT pick up the Purple Rift Globes?

MathewDK

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Is it possible to set trinity in GR's so it does NOT pick up the Purple Rift Globes?

It would allow more key value
 
I know that regular Rifts have a feature in Adventurer to fully explore cleared rifts after the RG is killed. This feature was implemented because it doesn't require backtracking. It clears the remainder of the map then TPs to speak with Orek.

When reaching the RG in GRifts, all enemies disappear... You're saying that you want the bot to clear as much trash and elites as possible in the GRift before picking up the globes?

I would think this is not advantageous at all for a couple reasons:

TIME:
The bot would play until the entire current map is cleared or enough trash is killed to spawn the RG. This is going to run your timer down to nothing and you will miss out of upgrading gems.​

STUCK/INACTIVITY:
After killing everything you want it to run back around to collect the globes after? Not only is this a time issue in a GRift, but what if you can't get enough globes in the current map? It's going to just run around until time runs out or your inactivity timer goes off.​

EFFICIENCY:
It's going to be faster to clear regular rifts for more keys than the time it takes to go through the process of backtracking and picking up globes in GRifts.​

In short, this creates a lot of issues and would require a lot of time to get working, if it would ever work well at all (calculating pickup radius and avoidance settings, etc)... And it adds very little, if any, value.

Let's not forget that avoiding globes would also mean avoiding item pickup near them. This would mean the possibility of missed gear if your inactivity timer kicks off or you get stuck while backtracking. It could also mean un-timely town runs when they GRift clock is already running down.
 

TIME:
1) The bot would play until the entire current map is cleared or enough trash is killed to spawn the RG. This is going to run your timer down to nothing and you will miss out of upgrading gems.​

STUCK/INACTIVITY:
2) After killing everything you want it to run back around to collect the globes after? Not only is this a time issue in a GRift, but what if you can't get enough globes in the current map? It's going to just run around until time runs out or your inactivity timer goes off.​

EFFICIENCY:
3) It's going to be faster to clear regular rifts for more keys than the time it takes to go through the process of backtracking and picking up globes in GRifts.​

In short, this creates a lot of issues and would require a lot of time to get working, if it would ever work well at all (calculating pickup radius and avoidance settings, etc)... And it adds very little, if any, value.

Let's not forget that avoiding globes would also mean avoiding item pickup near them. This would mean the possibility of missed gear if your inactivity timer kicks off or you get stuck while backtracking. It could also mean un-timely town runs when they GRift clock is already running down.

1) currently my runs on GR79-80 for Crusader is about 7-9 minutes per run. If it doesn't pick up the it would be 10-12 minutes per run and same xp/h. Therefore less need to farm T10 for rift keys. IT would still pick up a few globes that spawn on you, but as long as it leaves 1-2 behind per pack, it would be a signifant more key value.

2) I see what you mean, but I'm pretty sure this wouldn't happen cause they pick up a few globes still and with the new algorhitm blizzard made its very rare u get a rift like that. It has to be a one-floor cathedral with mallet lort, which is super rare.

3) I see what you mean with backtracking, which I agree with if backtracking happens. I'm quite sure it wont have to backtrack but it has to be tested first ofc.

So all I ask for, is help on how to do it, so it can be tested :) Cause right now none of us is right, since we just guess.
 
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