Billythekid
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Is Honorbuddy coming to an end or are we gonna try to get back in the game?
but to find out how it was detected will take a whileand they are still not 100% sure that it was this or that. Rewrite the whole code in 64bit new system new private bot
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but to find out how it was detected will take a whileand they are still not 100% sure that it was this or that. Rewrite the whole code in 64bit new system new private bot
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but to find out how it was detected will take a whileand they are still not 100% sure that it was this or that. Rewrite the whole code in 64bit new system new private bot
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I find it a bit unlikely that rewriting code to 64 bit would have much impact one way or the other in terms of preventing future detection, unless there is some reason I'm unaware of(could very well be!) the detection method used would be null if tried on 64 bit users, such as something like checking the call stack far enough back to see calls from outside of WoW being impossible on 64bit but not 32.
It's more likely to me if any time consuming process takes place, it would be re-writing their anti-detection tools to further avoid the new detection method(s) and any anticipated methods not used yet but deduced as possible in the future from this detection method used. It all remains to be seen.
Funny enough, in 5.4 they added some detection for lua related stuff that looked to be targeting HB. Then in 6.1.0.(19702) they re-added a similar detection method for 32 bit clients, and that check was caught by their tool tripwire and HB updated shortly after thinking to have protected its self against the attempt. It seems some sort of trickery has occurred on blizzards end for this current detection and figuring out what that was will possibly be a very tedious process, and re-writing tools to anticipate possible future detection methods not previously thought about could be equally as tricky.
I'm a big noob really though, and am just curious to see how it goes.
64 bit would still be a lot better, from my perspective it's compatible with things such as Tmorph ;D but come on everyone knows that most people who run in 32 bit are going to be the majority who run a bot of some description.
I suppose it would be a good thing if devs added some more randomisation into the bot. Like randomised interval between using spells (since blizzard analyse logs, though it's probably CR related task), randomised hotspots (as far as I know the mesh system "shows" the bot where he can go through and where he can't but for some reason several bots always use the same path) and stuff like that.
It's not a viable option to ban from simply having a 32 bit client and not 64 bit running, in my eyes, only if it is tied to the detection method being only viable in 32 bit but not 64 bit. 32 bit client is a totally included and approved for use with WoW, used by a large enough number of legit users to make detection for that alone pretty much totally unrealistic.
It is known for a long time Blizzard has used forms of detection related to specific sub-scripts created for bots and not bots themselves. I find it unlikely this had anything to do with this ban wave, out side of possibly targeting a wide range of included HB scripts/plugins/bot bases successfully at once.
THIS post is VERY viable HBDev's!!!
Think about the simple logic.
You run a 32bit client in a world that's becoming and is mostly 64-Bit when it comes to OS/Programs.
It's time to rewrite HB in 64Bit please.
How stupid are you to dispute this?
What would you suggest caused detection for 32 bit users only that could not be applied to 64 bit clients? Simply using 32 bit alone is no grounds for a ban, it is a current supported, blizzard produced, legitimately used client many people use for non bot reasons. For 32 bit to be considered the real issue we would need evidence to suggest any detection method would be impossible or too unpractical on 64 bit clients as well.
i think hb wil be gone to when glider got detectedthey where gone to same happened with pirox bots i gues it wil be over but i dont know for sure.
You're so horribly wrong on so many levels I don't even know where to begin...
1. Glider got detected multiple times, they were never "gone" because of that. They got closed after losing case in court against blizzard.
2. Pirox never got detected, they closed because blizz threatened them with court, it was at exact same time they threatened HB, which was followed by court case with bossland / warping it up with pirox.
Your missing the point no one argues the difference between detection methods on 64 bit or 32 bit, but it will make it a lot harder, since blizzard will have to check all 64 bit accounts opposed to the one percent who will then only use 32 bit, at one point blizzard disabled 32 bit from the settings but all us botters then made accusations we could not play the game effectively so they placed a 32 bit under the settings, the majority of those who complained were 32 bit botters simply because the bot ran under 32 bit. We could still run under the 32 bit client however it was just not in the settings, blizzard then patched it back into the game. The whole point I make is if everyone is under one os 64 bit you then have to look at multiple accounts, legit players then your finding legit players are banned also, then we could easily appeal accounts, running under 32 bit really is a dinosaur approach, 64 bit will have many more positives for the most part though, people will just have to upgrade their shitty computers.