Greetings,
So I encountered something weird yesterday.. my bot was fighting a harbinger and it spawned a Banner of Hatred inside a tree which could not be targeted(I even tried killing it myself, to no avail) and the bot would just run circles around it trying to kill it, eventually reaching the small range stuck limit and relogging, just to do the same over and over until map portals ran out.
After some reddit digging I realized players have a similar problem where mobs spawn inside walls etc.
I'm wondering if there's anything I can do to prevent the bot from trying to reach something after X amount of tries.
I'm using SkillAwareMover, a bit modified.
Is there anything I can add to the code that would blacklist a monster after trying to get to it after X amount of times or X amount of stucks?
Also, log attached.
Thanks a lot in advance.
So I encountered something weird yesterday.. my bot was fighting a harbinger and it spawned a Banner of Hatred inside a tree which could not be targeted(I even tried killing it myself, to no avail) and the bot would just run circles around it trying to kill it, eventually reaching the small range stuck limit and relogging, just to do the same over and over until map portals ran out.
After some reddit digging I realized players have a similar problem where mobs spawn inside walls etc.
I'm wondering if there's anything I can do to prevent the bot from trying to reach something after X amount of tries.
I'm using SkillAwareMover, a bit modified.
Is there anything I can add to the code that would blacklist a monster after trying to get to it after X amount of times or X amount of stucks?
Also, log attached.
Thanks a lot in advance.