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Interesting bug... Letting the devs know.

Valryon

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Joined
Mar 19, 2014
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I will get this when adventuring in a zone that has doors that need to be opened. The bot will "cancel movement combat target too close", when enemies are surrounding me and then will proceed to try open a door that's close by. So what ends up happening is the bot stands still and gets attacked by the surrounding monsters while deciding whether to attack the combat targets or go open the door that is close by.
 
This is a known, but rare bug where the bot has to open close by doors to prevent cases where the CR tries to attack a mob behind a door and gets stuck. LoS checks won't work correctly, and neither will pathfinding checks, because the door data is removed so the bot can operate.

In the future, we'll try to handle this better by figuring out if a mob is behind a door or not, before casting but right now with the current setup, it can't be worked in due to how other things are setup.
 
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