// Copyright (C) 2011-2015 Bossland GmbH
// See the file LICENSE for the source code's detailed license
using Buddy.BehaviorTree;
using DefaultCombat.Core;
using DefaultCombat.Helpers;
namespace DefaultCombat.Routines
{
internal class Corruption : RotationBase
{
public override string Name
{
get { return "Sorcerer Corruption"; }
}
public override Composite Buffs
{
get
{
return new PrioritySelector(
Spell.Buff("Mark of Power"),
Spell.Buff("Unbreakable Will", ret => Me.IsStunned)
);
}
}
public override Composite Cooldowns
{
get
{
return new PrioritySelector(
Spell.Buff("Consuming Darkness", ret => NeedForce())
);
}
}
public override Composite SingleTarget
{
get
{
return new PrioritySelector(
//Movement
CombatMovement.CloseDistance(Distance.Ranged),
//Interrupts
Spell.Cast("Jolt", ret => Me.CurrentTarget.IsCasting),
//Rotation
Spell.Cast("Resurgence", ret => Me.CurrentTarget.HealthPercent <= 90 && !Me.CurrentTarget.HasBuff("Resurgence")),
Spell.Cast("Innervate", ret => Me.CurrentTarget.HealthPercent <= 80),
Spell.Cast("Roaming Mend", ret => Me.InCombat),
Spell.Cast("Dark Heal", ret => Me.CurrentTarget.HealthPercent <= 55),
Spell.Cast("Dark Infusion", ret => Me.CurrentTarget.HealthPercent <= 80),
//Utility
Spell.Cast("Unlimited Power", ret => Me.HealthPercent <= 35),
Spell.Cast("Unnatural Preservation", ret => Me.HealthPercent <= 50),
Spell.Cast("Cloud Mind", ret => Me.HealthPercent < 80),
Spell.Cast("Static Barrier", ret => !Me.HasDebuff("Deionized") || !Me.CurrentTarget.HasDebuff("Deionized"))
);
}
}
public override Composite AreaOfEffect
{
get
{
return new PrioritySelector();
}
}
private bool NeedForce()
{
if (Me.ForcePercent <= 20)
return true;
if (Me.HasBuff("Force Surge") && Me.ForcePercent < 80 && !Me.HasBuff("Reverse Corruptions"))
return true;
return false;
}
}
}