Unhandled exception!Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.ArgumentOutOfRangeException: Hotkey must be a valid key to be pressed.
Parameter name: hotkey
at Stormbuddy.Game.Win32.RemoteInput.PressKey(Hotkey hotkey)
at Stormbuddy.Game.Win32.RemoteInput.PressKeyAndClick(Hotkey hotkey, Vector3 targetLocation, Boolean& wasClippedToClientBounds, Boolean isLeftClick)
at Stormbuddy.Game.OrderManager.Cast(Ability ability, Unit targetUnit)
at Stormbuddy.DefaultRoutine.BaseHeroLogic.\\i#3Ro?xCg1%qj et>'YweR|$.()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Stormbuddy.DefaultRoutine.BaseHeroLogic.KtBeH8ffVZ\[^I$gZRTDtIa}{#.()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Stormbuddy.DefaultRoutine.Heroes.Butcher.z9Z{i"m~/Eh\[kq\\\\\,>CM3UpG.()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Stormbuddy.DefaultRoutine.Heroes.Butcher.?F4!sYn\&k-?wlHe5=@"'~50M.()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Stormbuddy.DefaultRoutine.DefaultCombatRoutine.?F4!sYn\&k-?wlHe5=@"'~50M.()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Stormbuddy.Bot.CommonBehaviors.?F4!sYn\&k-?wlHe5=@"'~50M.()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Stormbuddy.Bot.MapLogic.BaseMapLogic.6j-|P8-rYBvPLMy3#w-Ng;|K!.()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Stormbuddy.Bot.MapLogic.BaseMapLogic.?F4!sYn\&k-?wlHe5=@"'~50M.()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Stormbuddy.Bot.Pulsators.InGamePulsator.?F4!sYn\&k-?wlHe5=@"'~50M.()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Buddy.Coroutines.Coroutine.fC<5s2:->{Ukj/m8'LrLtVv7$.?F4!sYn\&k-?wlHe5=@"'~50M.()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.******(Boolean )
at Buddy.Coroutines.Coroutine.********(Boolean )
at Buddy.GameEngine.CoroutinePulsable.Pulse()
Unhandled exception!Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.ArgumentOutOfRangeException: Hotkey must be a valid key to be pressed.
Parameter name: hotkey
at Stormbuddy.Game.Win32.RemoteInput.PressKey(Hotkey hotkey)
at Stormbuddy.Game.Win32.RemoteInput.PressKeyAndClick(Hotkey hotkey, Vector3 targetLocation, Boolean& wasClippedToClientBounds, Boolean isLeftClick)
at Stormbuddy.Game.OrderManager.Cast(Ability ability, Unit targetUnit)
at Stormbuddy.DefaultRoutine.BaseHeroLogic.\\i#3Ro?xCg1%qj et>'YweR|$.()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Stormbuddy.DefaultRoutine.BaseHeroLogic.KtBeH8ffVZ\[^I$gZRTDtIa}{#.()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Stormbuddy.DefaultRoutine.Heroes.Butcher.z9Z{i"m~/Eh\[kq\\\\\,>CM3UpG.()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Stormbuddy.DefaultRoutine.Heroes.Butcher.?F4!sYn\&k-?wlHe5=@"'~50M.()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Stormbuddy.DefaultRoutine.DefaultCombatRoutine.?F4!sYn\&k-?wlHe5=@"'~50M.()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Stormbuddy.Bot.CommonBehaviors.?F4!sYn\&k-?wlHe5=@"'~50M.()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Stormbuddy.Bot.MapLogic.BaseMapLogic.6j-|P8-rYBvPLMy3#w-Ng;|K!.()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Stormbuddy.Bot.MapLogic.BaseMapLogic.?F4!sYn\&k-?wlHe5=@"'~50M.()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Stormbuddy.Bot.Pulsators.InGamePulsator.?F4!sYn\&k-?wlHe5=@"'~50M.()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Buddy.Coroutines.Coroutine.fC<5s2:->{Ukj/m8'LrLtVv7$.?F4!sYn\&k-?wlHe5=@"'~50M.()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.******(Boolean )
at Buddy.Coroutines.Coroutine.********(Boolean )
at Buddy.GameEngine.CoroutinePulsable.Pulse()
Unhandled exception!Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.ArgumentOutOfRangeException: Hotkey must be a valid key to be pressed.
Parameter name: hotkey
at Stormbuddy.Game.Win32.RemoteInput.PressKey(Hotkey hotkey)
at Stormbuddy.Game.Win32.RemoteInput.PressKeyAndClick(Hotkey hotkey, Vector3 targetLocation, Boolean& wasClippedToClientBounds, Boolean isLeftClick)
at Stormbuddy.Game.OrderManager.Cast(Ability ability, Unit targetUnit)
at Stormbuddy.DefaultRoutine.BaseHeroLogic.\\i#3Ro?xCg1%qj et>'YweR|$.()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Stormbuddy.DefaultRoutine.BaseHeroLogic.KtBeH8ffVZ\[^I$gZRTDtIa}{#.()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Stormbuddy.DefaultRoutine.Heroes.Butcher.z9Z{i"m~/Eh\[kq\\\\\,>CM3UpG.()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Stormbuddy.DefaultRoutine.Heroes.Butcher.?F4!sYn\&k-?wlHe5=@"'~50M.()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Stormbuddy.DefaultRoutine.DefaultCombatRoutine.?F4!sYn\&k-?wlHe5=@"'~50M.()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Stormbuddy.Bot.CommonBehaviors.?F4!sYn\&k-?wlHe5=@"'~50M.()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Stormbuddy.Bot.MapLogic.BaseMapLogic.6j-|P8-rYBvPLMy3#w-Ng;|K!.()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Stormbuddy.Bot.MapLogic.BaseMapLogic.?F4!sYn\&k-?wlHe5=@"'~50M.()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Stormbuddy.Bot.Pulsators.InGamePulsator.?F4!sYn\&k-?wlHe5=@"'~50M.()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Buddy.Coroutines.Coroutine.fC<5s2:->{Ukj/m8'LrLtVv7$.?F4!sYn\&k-?wlHe5=@"'~50M.()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.******(Boolean )
at Buddy.Coroutines.Coroutine.********(Boolean )
at Buddy.GameEngine.CoroutinePulsable.Pulse()