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"input limit reached"

its so annoying i cant use this bot when im getting this error all the time. i am lucky for the bot to run for even 2-3 games maybe 10% that i can run the bot for 4 hrs
 
Last edited:
and today i try it after 1st game same issue


Code:
You won the game. Waiting 15-30 seconds for leave button!
Game finished! Clicking the leave button!
Unhandled exception!Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
   at Stormbuddy.Bot.Pulsators.OutOfGamePulsator.get_HeroName()
   at Stormbuddy.Bot.Pulsators.OutOfGamePulsator.fC<5s2:->{Ukj/m8'LrLtVv7$.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Stormbuddy.Bot.Pulsators.OutOfGamePulsator.D2{`)CH#D%k~NxY0\.$gqf7@%".()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Stormbuddy.Bot.Pulsators.OutOfGamePulsator.?F4!sYn\&k-?wlHe5=@"'~50M.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Buddy.Coroutines.Coroutine.fC<5s2:->{Ukj/m8'LrLtVv7$.?F4!sYn\&k-?wlHe5=@"'~50M.()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.‪*‏‬*‬‎‫*‏‬‪‏​‬‫‬‏‬​​‫*‎‬**(Boolean )
   at Buddy.Coroutines.Coroutine.‏‏‬‪‫‬‏*‎​‏*‏**‪‏*‏*‎*‬*(Boolean )
   at Buddy.GameEngine.CoroutinePulsable.Pulse()
 

Attachments

Last edited:
more crashes today

Code:
Unhandled exception!Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.ArgumentOutOfRangeException: Hotkey must be a valid key to be pressed.
Parameter name: hotkey
   at Stormbuddy.Game.Win32.RemoteInput.PressKey(Hotkey hotkey)
   at Stormbuddy.Game.Win32.RemoteInput.PressKeyAndClick(Hotkey hotkey, Vector3 targetLocation, Boolean& wasClippedToClientBounds, Boolean isLeftClick)
   at Stormbuddy.Game.OrderManager.Cast(Ability ability, Unit targetUnit)
   at Stormbuddy.DefaultRoutine.BaseHeroLogic.\\i#3Ro?xCg1%qj et>'YweR|$.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Stormbuddy.DefaultRoutine.BaseHeroLogic.KtBeH8ffVZ\[^I$gZRTDtIa}{#.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Stormbuddy.DefaultRoutine.Heroes.Butcher.z9Z{i"m~/Eh\[kq\\\\\,>CM3UpG.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Stormbuddy.DefaultRoutine.Heroes.Butcher.?F4!sYn\&k-?wlHe5=@"'~50M.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Stormbuddy.DefaultRoutine.DefaultCombatRoutine.?F4!sYn\&k-?wlHe5=@"'~50M.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Stormbuddy.Bot.CommonBehaviors.?F4!sYn\&k-?wlHe5=@"'~50M.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Stormbuddy.Bot.MapLogic.BaseMapLogic.6j-|P8-rYBvPLMy3#w-Ng;|K!.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Stormbuddy.Bot.MapLogic.BaseMapLogic.?F4!sYn\&k-?wlHe5=@"'~50M.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Stormbuddy.Bot.Pulsators.InGamePulsator.?F4!sYn\&k-?wlHe5=@"'~50M.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Buddy.Coroutines.Coroutine.fC<5s2:->{Ukj/m8'LrLtVv7$.?F4!sYn\&k-?wlHe5=@"'~50M.()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.‪*‏‬*‬‎‫*‏‬‪‏​‬‫‬‏‬​​‫*‎‬**(Boolean )
   at Buddy.Coroutines.Coroutine.‏‏‬‪‫‬‏*‎​‏*‏**‪‏*‏*‎*‬*(Boolean )
   at Buddy.GameEngine.CoroutinePulsable.Pulse()

Unhandled exception!Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.ArgumentOutOfRangeException: Hotkey must be a valid key to be pressed.
Parameter name: hotkey
   at Stormbuddy.Game.Win32.RemoteInput.PressKey(Hotkey hotkey)
   at Stormbuddy.Game.Win32.RemoteInput.PressKeyAndClick(Hotkey hotkey, Vector3 targetLocation, Boolean& wasClippedToClientBounds, Boolean isLeftClick)
   at Stormbuddy.Game.OrderManager.Cast(Ability ability, Unit targetUnit)
   at Stormbuddy.DefaultRoutine.BaseHeroLogic.\\i#3Ro?xCg1%qj et>'YweR|$.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Stormbuddy.DefaultRoutine.BaseHeroLogic.KtBeH8ffVZ\[^I$gZRTDtIa}{#.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Stormbuddy.DefaultRoutine.Heroes.Butcher.z9Z{i"m~/Eh\[kq\\\\\,>CM3UpG.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Stormbuddy.DefaultRoutine.Heroes.Butcher.?F4!sYn\&k-?wlHe5=@"'~50M.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Stormbuddy.DefaultRoutine.DefaultCombatRoutine.?F4!sYn\&k-?wlHe5=@"'~50M.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Stormbuddy.Bot.CommonBehaviors.?F4!sYn\&k-?wlHe5=@"'~50M.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Stormbuddy.Bot.MapLogic.BaseMapLogic.6j-|P8-rYBvPLMy3#w-Ng;|K!.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Stormbuddy.Bot.MapLogic.BaseMapLogic.?F4!sYn\&k-?wlHe5=@"'~50M.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Stormbuddy.Bot.Pulsators.InGamePulsator.?F4!sYn\&k-?wlHe5=@"'~50M.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Buddy.Coroutines.Coroutine.fC<5s2:->{Ukj/m8'LrLtVv7$.?F4!sYn\&k-?wlHe5=@"'~50M.()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.‪*‏‬*‬‎‫*‏‬‪‏​‬‫‬‏‬​​‫*‎‬**(Boolean )
   at Buddy.Coroutines.Coroutine.‏‏‬‪‫‬‏*‎​‏*‏**‪‏*‏*‎*‬*(Boolean )
   at Buddy.GameEngine.CoroutinePulsable.Pulse()

Unhandled exception!Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.ArgumentOutOfRangeException: Hotkey must be a valid key to be pressed.
Parameter name: hotkey
   at Stormbuddy.Game.Win32.RemoteInput.PressKey(Hotkey hotkey)
   at Stormbuddy.Game.Win32.RemoteInput.PressKeyAndClick(Hotkey hotkey, Vector3 targetLocation, Boolean& wasClippedToClientBounds, Boolean isLeftClick)
   at Stormbuddy.Game.OrderManager.Cast(Ability ability, Unit targetUnit)
   at Stormbuddy.DefaultRoutine.BaseHeroLogic.\\i#3Ro?xCg1%qj et>'YweR|$.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Stormbuddy.DefaultRoutine.BaseHeroLogic.KtBeH8ffVZ\[^I$gZRTDtIa}{#.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Stormbuddy.DefaultRoutine.Heroes.Butcher.z9Z{i"m~/Eh\[kq\\\\\,>CM3UpG.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Stormbuddy.DefaultRoutine.Heroes.Butcher.?F4!sYn\&k-?wlHe5=@"'~50M.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Stormbuddy.DefaultRoutine.DefaultCombatRoutine.?F4!sYn\&k-?wlHe5=@"'~50M.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Stormbuddy.Bot.CommonBehaviors.?F4!sYn\&k-?wlHe5=@"'~50M.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Stormbuddy.Bot.MapLogic.BaseMapLogic.6j-|P8-rYBvPLMy3#w-Ng;|K!.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Stormbuddy.Bot.MapLogic.BaseMapLogic.?F4!sYn\&k-?wlHe5=@"'~50M.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Stormbuddy.Bot.Pulsators.InGamePulsator.?F4!sYn\&k-?wlHe5=@"'~50M.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Buddy.Coroutines.Coroutine.fC<5s2:->{Ukj/m8'LrLtVv7$.?F4!sYn\&k-?wlHe5=@"'~50M.()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.‪*‏‬*‬‎‫*‏‬‪‏​‬‫‬‏‬​​‫*‎‬**(Boolean )
   at Buddy.Coroutines.Coroutine.‏‏‬‪‫‬‏*‎​‏*‏**‪‏*‏*‎*‬*(Boolean )
   at Buddy.GameEngine.CoroutinePulsable.Pulse()
 

Attachments

Last edited:
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