What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Ingame GUI Overlay & Key detection recommendations

Status
Not open for further replies.

czzplnm

Member
Joined
Jun 18, 2012
Messages
88
Reaction score
0
Would I have to use a keyboard hook to get key input while ingame?

Also, I would like to embed an ingame GUI overlay that I can use to manage my bot, before I did too deep in one I would like to know if someone else has already worked on one, or has a recommendation.

Thanks
 
Just a heads up you cannot release an overlay unless it's via a clear window and not rendered by the client. if that's your plan :)
 
Just a heads up you cannot release an overlay unless it's via a clear window and not rendered by the client. if that's your plan :)

What do you mean by a clear window? I just want a Form essentially, it does not have to be rendered by the game. Should I just create a Windows Form with System.Windows.Form?

What do you mean I cannot release an overlay, as in it is not allowed on the forums?
 
What do you mean by a clear window? I just want a Form essentially, it does not have to be rendered by the game. Should I just create a Windows Form with System.Windows.Form?

What do you mean I cannot release an overlay, as in it is not allowed on the forums?

A forms fine :)
 
What about the widgets? Can I have my program communicate with the ingame widget, like check boxes, lists, etc? If so, where is the documentation for this?
 
What about the widgets? Can I have my program communicate with the ingame widget, like check boxes, lists, etc? If so, where is the documentation for this?

You can have it do that but you'd have to write functions that allowed it.
 
Status
Not open for further replies.
Back
Top