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[In Dev] autoLogger

ltabdiel

New Member
Joined
Jan 15, 2010
Messages
156
autoLogger
Plugin to allow your character to be logged out for you based on your needs.

Features:
Character will be logged out based on requirements set by you.

  • Character Level
  • Time Elapsed
  • Total Honor
You will be able to have your character be able to log out based on any of these conditions.

Future Releases:
Use multiple conditions
Option to shut down computer on log out

This plugin is currently waiting on a slight adjustment in the HB code by the devs and a new release, then I will be able to complete the Honor code and all will be well. It is currently working for both Character level and Time elapsed in HB 1.333. If you would like a copy of the release with only these items, without Honor of course, let me know.
 
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Maybe logout after being inactive / Not killing anything for a certian period of time ? if possible?
 
Thanks^^ Can't wait for that future feature :D I remember the days of leveling raf and my raf would end up dead wondering in spirit doing nothing for hours till I got home :-)
 
I would like to see a feature where instead of logging you it will sound a alarm when the honor cap is reached.
 
I would try getting it working without the GUI first, because now you have design code, multiple classes, multiple pulses, disposed buttons, etc alongside the code you actually want to test. Personally, I'd just strip out the actual logout/checking logic from what you have so far into a separate plugin, and just set the variables in the code itself with a single class. Once that's working, start adding more layers of complexity like the GUI.

Also, for some reason I can't find GetHonorCurrency() in the new dll's, even though I was sure it was there a few days ago...
 
both already done as plugins.
Yep :P
I am just making an all in one plugin, plus there are already a few duplicate plugins, and countless duplicate CCs and Profiles. I am not too worried about writing the same type of plugin as someone else.
 
I would try getting it working without the GUI first, because now you have design code, multiple classes, multiple pulses, disposed buttons, etc alongside the code you actually want to test. Personally, I'd just strip out the actual logout/checking logic from what you have so far into a separate plugin, and just set the variables in the code itself with a single class. Once that's working, start adding more layers of complexity like the GUI.

Also, for some reason I can't find GetHonorCurrency() in the new dll's, even though I was sure it was there a few days ago...
I had it working with just the timer, I think it might be the GetHonorCurrency() that is throwing the exception or something.
Is there somewhere I can find all the resources we can use ie. Honor, Level... All that kind of stuff. Would be nice to have some documentation.
 
I had it working with just the timer, I think it might be the GetHonorCurrency() that is throwing the exception or something.
Is there somewhere I can find all the resources we can use ie. Honor, Level... All that kind of stuff. Would be nice to have some documentation.

If you have Visual Studio 2008, just add the dll's from the HB folder as references, then open the object browser. You can search through all of them instantly after that.
 
Lawl, Might just been an oversight, But yar, Maybe should give Hawker and co a kick up the butt, Specially seeing as its required.
 
Well, thanks for the help getting the references in, that should help me a ton with coding.

I didn't find the GetHonorCurrency() function hidden in any other classes so it seems it got removed for some reason or another.
 
Ok I seemed to have narrowed down my issues to the lack of GetHonorCurrency() and I keep thowing an exception on intialitation related to

Code:
public int currentLevel = Styx.Global.Me.Level;
I am not totally sure why. I have tried setting it as static as well. For some reason though, if I put a value in there myself, ie. 10 instead of the variable call, then it runs smoothly.

Never mind this, I figured a way around setting the variable entirely. Now officialy just waiting for GetHonorCurrency() back, I may go test on 1.331 just because it has GetHonorCurrency() still.
 
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