Hi,
For the Leap OOC with Earthquake set Equipped, I added this code in PlayerMover to use BoulderToss in order to reduce the CDR of Leap and it works very well
Especially when blocked by ignored monsters.
For the Avoidance stuff, sometimes it not works as it should be since long time...
With the new Visualizer of Trinity, I saw the bot successfully identified AOEs but sometimes the safe point is inside AOE
(Of cause I didn't messed up Trinity settings..)
Maybe bug in the FindSafeZone ? Or the cache is not refreshed when the bot calculate the point ?
For the Leap OOC with Earthquake set Equipped, I added this code in PlayerMover to use BoulderToss in order to reduce the CDR of Leap and it works very well

Especially when blocked by ignored monsters.
Code:
//BoulderToss CDR
if (Trinity.Settings.Combat.Barbarian.UseLeapOOC && CacheData.Hotbar.ActivePowers.Contains(SNOPower.Barbarian_Leap) && CacheData.Hotbar.ActivePowers.Contains(SNOPower.X1_Barbarian_AncientSpear) &&
PowerManager.CanCast(SNOPower.X1_Barbarian_AncientSpear) && !PowerManager.CanCast(SNOPower.Barbarian_Leap) && Sets.MightOfTheEarth.IsEquipped && CacheData.Player.PrimaryResourcePct > 0.8)
{
var bestAoEUnit = TargetUtil.GetBestRiftValueClusterPoint(50f, .1);
Skills.Barbarian.AncientSpear.Cast(bestAoEUnit);
if (Trinity.Settings.Advanced.LogCategories.HasFlag(LogCategory.Movement))
Logger.Log(TrinityLogLevel.Debug, LogCategory.Movement, "Using AncientSpear for CDR");
return;
}
For the Avoidance stuff, sometimes it not works as it should be since long time...
With the new Visualizer of Trinity, I saw the bot successfully identified AOEs but sometimes the safe point is inside AOE

Maybe bug in the FindSafeZone ? Or the cache is not refreshed when the bot calculate the point ?
