IeU
Member
- Joined
- Jul 20, 2010
- Messages
- 830
- Reaction score
- 11
I think the EB is reading Explicit stats as Implicit.
I have for example this filter:
And a few others, but all of them require that there is at least 20 of life on the item . . .
It has happened a few times already, but i see a lot of belts being stashed, that have 1 res, some armor and >20 life, but this life is not Explicit, but Implicit.
Could you take a look at it Pushed?
I have a pic of the belt and i can send it to you, pushed, with my filter too, if needed (please let me know).
I have for example this filter:
Code:
ExplicitStat BaseMaximumLife Value >= 20 Required
ExplicitStat BaseColdDamageResistancePct Value >= 6 Optional Group 1
ExplicitStat BaseLightningDamageResistancePct Value >= 6 Optional Group 1
ExplicitStat BaseFireDamageResistancePct Value >= 6 Optional Group 1
ExplicitStat AdditionalStrength Value >= 1 Optional Group 2
ExplicitStat BasePhysicalDamageReductionRating Value >= 1 Optional Group 2
ExplicitStat PhysicalDamageReductionRatingPosPct Value >= 1 Optional Group 2
ExplicitStat LocalPhysicalDamageReductionRatingPosPct Value >= 1 Optional Group 2
And a few others, but all of them require that there is at least 20 of life on the item . . .
It has happened a few times already, but i see a lot of belts being stashed, that have 1 res, some armor and >20 life, but this life is not Explicit, but Implicit.
Could you take a look at it Pushed?
I have a pic of the belt and i can send it to you, pushed, with my filter too, if needed (please let me know).
Last edited: