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Ignore creature ID for profile.

Noviussx

New Member
Joined
Nov 30, 2013
Messages
14
Hello is it possible to add ignore creature ID in to profiles, so it wont attack certain mobs.

Thanks
 
There are two aspects you'll probably want to employ:


Code:
<!-- Add lines here to actively path around prime mobs to not agro them accidentally! -->
<AvoidCreature CreatureId="12345" MapId="51" Radius="15" />

<!-- Add ID's to CreatureId here for targets to actively murder -->
<Grind CreatureIds="12345, 23456, 34567" ... >
  ...
</Grind>
 
Haha awesome this will help alot, is there a way for us to get all the basic codes/commands or is this a to early stadium of the bot to get such info sorted?

It works great so far the bot does what I want but it feels like I can only find info from other profiles and not from a other source might have not seen it on the forum so correct me if I'm wrong!
 
I can probably make something up to spit out all the profile tag info for folks, I shall investigate!
 
It's a programmatic printout that I'll need to improve apon, so you'll have to really just use it for insight:

HTML:
<Avoid CanRunDuringCombat="false" X="0" Y="0" Z="0" MapId="0" Remove="false" />

<AvoidCreature CanRunDuringCombat="false" CreatureId="0" MapId="0" Remove="false" />

<DoWhen CanRunDuringCombat="false">
  <Children />
</DoWhen>

<Echo CanRunDuringCombat="false" />

<Grind CanRunDuringCombat="false" ExcludeNeutral="false" />

<Include CanRunDuringCombat="false" />

<RemoteInclude CanRunDuringCombat="false" />

<Mail CanRunDuringCombat="false" PreferClosest="false" PreferFirst="false" />

<MoveTo CanRunDuringCombat="false" QuestId="0" QuestObjective="0" MapId="0" X="0" Y="0" Z="0" NoPathfind="false" />

<OffMeshConnection CanRunDuringCombat="false" Radius="0" Direction="StartToEnd" AreaType="None" AbilityFlags="None" StartX="0" StartY="0" StartZ="0" EndX="0" EndY="0" EndZ="0" MapId="0" />

<Reference CanRunDuringCombat="false">
  <Children />
</Reference>

<Repair CanRunDuringCombat="false" PreferClosest="false" PreferFirst="false" />

<Exec CanRunDuringCombat="false" />

<Vendor CanRunDuringCombat="false">
  <MaxQuality>Average</MaxQuality>
</Vendor>

<Collect CanRunDuringCombat="false" QuestId="0" QuestObjective="0" />

<CSIAction CanRunDuringCombat="false" QuestId="0" QuestObjective="0" />

<Escort CanRunDuringCombat="false" QuestId="0" QuestObjective="0" Type="Guide" CreatureId="0" MapId="0" EndX="0" EndY="0" EndZ="0" />

<KillCreature CanRunDuringCombat="false" QuestId="0" QuestObjective="0" X="0" Y="0" Z="0" CreatureId="0" MapId="0" SkipIfNotFound="false" />

<UseItem CanRunDuringCombat="false" QuestId="0" QuestObjective="0" Salvage="false" Equip="false" EquipInto="Invalid" />
UI Toggled state of Marathon (version 0.1) by Deathdisguise to off.

<Interact CanRunDuringCombat="false" QuestId="0" QuestObjective="0" SkipIfNpcNotFound="false" X="0" Y="0" Z="0" CreatureId="0" MapId="0" RunOnce="false" />

<Jump CanRunDuringCombat="false" QuestId="0" QuestObjective="0" FromX="0" FromY="0" FromZ="0" ToX="0" ToY="0" ToZ="0" MapId="0" DoubleJump="false" />

<PickUpQuest CanRunDuringCombat="false" QuestId="0" QuestObjective="0" CommunicatorPickUp="false" X="0" Y="0" Z="0" CreatureId="0" MapId="0" ItemId="0" ItemPickUp="false" />

<SkipCutscene CanRunDuringCombat="false" QuestId="0" QuestObjective="0" />

<TurnInQuest CanRunDuringCombat="false" QuestId="0" QuestObjective="0" CommunicatorTurnIn="false" X="0" Y="0" Z="0" CreatureId="0" MapId="0" />

<CastObjectiveAbility CanRunDuringCombat="false" QuestId="0" QuestObjective="0" IgnoreCombat="false" X="0" Y="0" Z="0" MapId="0" RequireTarget="false" OnTargetLocation="false" IncludeDead="false" />

<Wait CanRunDuringCombat="false" QuestId="0" QuestObjective="0" Time="0" ForCastToEnd="false" />

<MatchmakingJoin CanRunDuringCombat="false" />

<MatchmakingLeave CanRunDuringCombat="false" />

<MatchmakingQueue CanRunDuringCombat="false" GameId="0" FindOthers="false" AsGroup="false" IgnoreIfNotLeader="false" />

<If CanRunDuringCombat="false">
  <Children />
</If>

<While CanRunDuringCombat="false" ExitImmediately="false">
  <Children />
</While>

<Switch CanRunDuringCombat="false">
  <Children />
</Switch>

<Function CanRunDuringCombat="false">
  <Children />
</Function>

EDIT: Just looked at it, it's missing a ton. :D
 
Last edited:
Oh the profile tag documentation... my woes....

I'll sit down tonight and create proper documentation for all the tags. Give me time.
 
Thanks for the printout, looking forward to the documentation Apoc.

Maybe when the Documentation is done we can make a new thread and add all the documentations/printouts there so they can give it a Sticky to!

In the meanwhile ill be testing this bot daily and maybe will release some profiles i made in the future, ill try to keep you guys updated in some PM's.

Appreciatie your guys work!
 
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