<!-- Add lines here to actively path around prime mobs to not agro them accidentally! -->
<AvoidCreature CreatureId="12345" MapId="51" Radius="15" />
<!-- Add ID's to CreatureId here for targets to actively murder -->
<Grind CreatureIds="12345, 23456, 34567" ... >
...
</Grind>
<Avoid CanRunDuringCombat="false" X="0" Y="0" Z="0" MapId="0" Remove="false" />
<AvoidCreature CanRunDuringCombat="false" CreatureId="0" MapId="0" Remove="false" />
<DoWhen CanRunDuringCombat="false">
<Children />
</DoWhen>
<Echo CanRunDuringCombat="false" />
<Grind CanRunDuringCombat="false" ExcludeNeutral="false" />
<Include CanRunDuringCombat="false" />
<RemoteInclude CanRunDuringCombat="false" />
<Mail CanRunDuringCombat="false" PreferClosest="false" PreferFirst="false" />
<MoveTo CanRunDuringCombat="false" QuestId="0" QuestObjective="0" MapId="0" X="0" Y="0" Z="0" NoPathfind="false" />
<OffMeshConnection CanRunDuringCombat="false" Radius="0" Direction="StartToEnd" AreaType="None" AbilityFlags="None" StartX="0" StartY="0" StartZ="0" EndX="0" EndY="0" EndZ="0" MapId="0" />
<Reference CanRunDuringCombat="false">
<Children />
</Reference>
<Repair CanRunDuringCombat="false" PreferClosest="false" PreferFirst="false" />
<Exec CanRunDuringCombat="false" />
<Vendor CanRunDuringCombat="false">
<MaxQuality>Average</MaxQuality>
</Vendor>
<Collect CanRunDuringCombat="false" QuestId="0" QuestObjective="0" />
<CSIAction CanRunDuringCombat="false" QuestId="0" QuestObjective="0" />
<Escort CanRunDuringCombat="false" QuestId="0" QuestObjective="0" Type="Guide" CreatureId="0" MapId="0" EndX="0" EndY="0" EndZ="0" />
<KillCreature CanRunDuringCombat="false" QuestId="0" QuestObjective="0" X="0" Y="0" Z="0" CreatureId="0" MapId="0" SkipIfNotFound="false" />
<UseItem CanRunDuringCombat="false" QuestId="0" QuestObjective="0" Salvage="false" Equip="false" EquipInto="Invalid" />
UI Toggled state of Marathon (version 0.1) by Deathdisguise to off.
<Interact CanRunDuringCombat="false" QuestId="0" QuestObjective="0" SkipIfNpcNotFound="false" X="0" Y="0" Z="0" CreatureId="0" MapId="0" RunOnce="false" />
<Jump CanRunDuringCombat="false" QuestId="0" QuestObjective="0" FromX="0" FromY="0" FromZ="0" ToX="0" ToY="0" ToZ="0" MapId="0" DoubleJump="false" />
<PickUpQuest CanRunDuringCombat="false" QuestId="0" QuestObjective="0" CommunicatorPickUp="false" X="0" Y="0" Z="0" CreatureId="0" MapId="0" ItemId="0" ItemPickUp="false" />
<SkipCutscene CanRunDuringCombat="false" QuestId="0" QuestObjective="0" />
<TurnInQuest CanRunDuringCombat="false" QuestId="0" QuestObjective="0" CommunicatorTurnIn="false" X="0" Y="0" Z="0" CreatureId="0" MapId="0" />
<CastObjectiveAbility CanRunDuringCombat="false" QuestId="0" QuestObjective="0" IgnoreCombat="false" X="0" Y="0" Z="0" MapId="0" RequireTarget="false" OnTargetLocation="false" IncludeDead="false" />
<Wait CanRunDuringCombat="false" QuestId="0" QuestObjective="0" Time="0" ForCastToEnd="false" />
<MatchmakingJoin CanRunDuringCombat="false" />
<MatchmakingLeave CanRunDuringCombat="false" />
<MatchmakingQueue CanRunDuringCombat="false" GameId="0" FindOthers="false" AsGroup="false" IgnoreIfNotLeader="false" />
<If CanRunDuringCombat="false">
<Children />
</If>
<While CanRunDuringCombat="false" ExitImmediately="false">
<Children />
</While>
<Switch CanRunDuringCombat="false">
<Children />
</Switch>
<Function CanRunDuringCombat="false">
<Children />
</Function>