<?xml version="1.0" encoding="utf-8" ?>
<ItemRules name="Default Item Rules" useRoundedValues="true">
<!-- The order in which item rules are evaluated. Typically, this is fine for almost all rule sets.
However, you may want to switch things around sometimes if you want to force-sell things that may match keep rules. -->
<Priority priority1="Keep" priority2="Salvage" priority3="Sell" />
<Categories>
<Category ruleType="PickUp">
<!-- Pick up all magic+ items -->
<ItemRule>
<StatRules>
<Rule stat="quality" value="Magic1" />
</StatRules>
</ItemRule>
<!-- Pick up designs and plans, blacksmithin -->
<ItemRule itemName="Plan*" stack="1" />
<ItemRule itemName="Design*" stack="1" />
<!-- Pick up gold, at least in stacks of 100 -->
<ItemRule itemName="Gold" stack="1" />
<!-- Pick up all pages and tomes, blacksmithing/jewelcrafting -->
<!-- <ItemRule itemName="Page of*" stack="1" /> -->
<ItemRule itemName="Tome of*" stack="1" />
<!-- Gems -->
<ItemRule itemName="Square Emerald" />
<ItemRule itemName="Flawless Square*" />
<!-- Health potions -->
<ItemRule itemName="*Health Potion*" stack="1" />
</Category>
<Category ruleType="Keep">
<!-- Keep all Legendary items -->
<ItemRule>
<StatRules>
<Rule quality="Legendary" />
</StatRules>
</ItemRule>
<!-- 2h Weapon, based on DPS -->
<ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2 handed Weapons">
<StatRules>
<Rule stat="quality" value="Magic2" />
<Rule stat="DPS" minValue="950" />
</StatRules>
</ItemRule>
<!-- 1h Weapon, based on DPS -->
<ItemRule itemBaseType="Weapon" oneHanded="false" description="High DPS 1 handed Weapons">
<StatRules>
<Rule stat="quality" value="Magic2" />
<Rule stat="DPS" minValue="450" />
</StatRules>
</ItemRule>
<!-- Primary stats (Dex, Str, Int) -->
<ItemRule itemBaseType="Armor" >
<StatRules>
<Rule stat="quality" value="Magic3" />
<Rule stat="Strength" minValue="150" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Armor" >
<StatRules>
<Rule stat="quality" value="Magic3" />
<Rule stat="Vitality" minValue="150" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Armor" >
<StatRules>
<Rule stat="quality" value="Magic3" />
<Rule stat="Dexterity" minValue="150" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Armor" >
<StatRules>
<Rule stat="quality" value="Magic3" />
<Rule stat="Intelligence" minValue="150" />
</StatRules>
</ItemRule>
<!-- Gold and Magic Find -->
<ItemRule >
<StatRules>
<Rule stat="quality" value="Magic2" />
<Rule stat="GoldFind" minValue="23" />
</StatRules>
</ItemRule>
<!-- Mythic Health potions -->
<ItemRule itemName="Mythic Health Potion" />
<!-- Pick up designs and plans, blacksmithin -->
<ItemRule itemName="Plan*" />
<ItemRule itemName="Design*" />
<!-- Just in case keeps pages, tomes and salvage materials-->
<ItemRule itemName="Page of*" />
<ItemRule itemName="Tome of*" />
<ItemRule itemName="*Essence" />
<ItemRule itemName="*Tear" />
<ItemRule itemName="*Hoof" />
<ItemRule itemName="*Brimstone" />
<!-- Gems -->
<ItemRule itemName="Square Emerald" />
<ItemRule itemName="Flawless Square*" />
</Category>
<Category ruleType="Salvage">
<!-- Slavage the remaining jewelry, level 59+ -->
<ItemRule>
<StatRules itemBaseType="Jewelry">
<Rule stat="quality" value="Magic1" />
<Rule stat="level" minValue="59" />
</StatRules>
</ItemRule>
<!-- Slavage level 60+ magic items+ -->
<ItemRule>
<StatRules>
<Rule stat="quality" value="Magic1" />
<Rule stat="level" minValue="60" />
</StatRules>
</ItemRule>
</Category>
<Category ruleType="Sell">
<ItemRule description="Sell what's left in the bag">
<StatRules>
<Rule stat="quality" value="Magic1" />
</StatRules>
</ItemRule>
</Category>
</Categories>
</ItemRules>