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If your DB doesn't pick up items?

stiff

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Joined
Jun 11, 2012
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If your DB.196 doesn't pick up items?

1) read this
2) change
<ItemRule>
<StatRules>
<Rule quality="Magic1" />
</StatRules>
</ItemRule>

to

<ItemRule>
<StatRules>
<Rule stat="Quality" value="Magic1" />
</StatRules>
</ItemRule>

in Item Rule

For ?sell? rule solution is same.
 
Last edited:
Does your char break and loot objects, including chests, barrels, tree stumps, etc ?

Yes. Just change this in CharacterSettings.xml
<OpenLootContainers>true</OpenLootContainers>
<OpenChests>true</OpenChests>
<DestroyEnvironment>true</DestroyEnvironment>
 
gold please ? mine is not pick up gold anymore ....
 
Do i have to change all the lines that have "Rule quality=Quality" to "Rule stat="Quality" value="Quality"" or just the first one?
e.g. do i change that line: <Rule quality="Rare4" to <Rule stat="Quality" value="Rare4" /> ?

Sorry for the dumb question, i am not a developer hehe
 
can anyone please share a working loot-list? (with salvaging and picking up gems)
i just cannot get this problem fixed...
 
can anyone please share a working loot-list? (with salvaging and picking up gems)
i just cannot get this problem fixed...

Code:
<?xml version="1.0" encoding="utf-8" ?>

<ItemRules name="Default Item Rules" useRoundedValues="true">
  <!-- The order in which item rules are evaluated. Typically, this is fine for almost all rule sets. 
  However, you may want to switch things around sometimes if you want to force-sell things that may match keep rules. -->
  <Priority priority1="Keep" priority2="Salvage" priority3="Sell" />

  <Categories>
    <Category ruleType="PickUp">
      
      <!-- Pick up all magic+ items -->
      <ItemRule>
        <StatRules>
		  <Rule stat="quality" value="Magic1" />
        </StatRules>
      </ItemRule>
	  
	  <!-- Pick up designs and plans, blacksmithin -->
	  <ItemRule itemName="Plan*" stack="1" />
	  <ItemRule itemName="Design*" stack="1" />

      <!-- Pick up gold, at least in stacks of 100 -->
      <ItemRule itemName="Gold" stack="1" />
      
      <!-- Pick up all pages and tomes, blacksmithing/jewelcrafting -->
      <!-- <ItemRule itemName="Page of*" stack="1" /> -->
      <ItemRule itemName="Tome of*" stack="1" />
      
      <!-- Gems -->
      <ItemRule itemName="Square Emerald" />
      <ItemRule itemName="Flawless Square*" />

      <!-- Health potions -->
      <ItemRule itemName="*Health Potion*" stack="1" /> 
	  
    </Category>

    <Category ruleType="Keep">	
      
      <!-- Keep all Legendary items -->
      <ItemRule>
        <StatRules>
          <Rule quality="Legendary" />
        </StatRules>
      </ItemRule>
      
	  <!-- 2h Weapon, based on DPS -->
      <ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2 handed Weapons">
        <StatRules>
		  <Rule stat="quality" value="Magic2" />
          <Rule stat="DPS" minValue="950" />
        </StatRules>
      </ItemRule>  
      
	  <!-- 1h Weapon, based on DPS -->
      <ItemRule itemBaseType="Weapon" oneHanded="false" description="High DPS 1 handed Weapons">
        <StatRules>
		  <Rule stat="quality" value="Magic2" />
          <Rule stat="DPS" minValue="450" />
        </StatRules>
      </ItemRule>  
      
	  <!-- Primary stats (Dex, Str, Int) -->
      <ItemRule itemBaseType="Armor" >
        <StatRules>
		  <Rule stat="quality" value="Magic3" />
          <Rule stat="Strength" minValue="150"  />
        </StatRules>
      </ItemRule>
      <ItemRule itemBaseType="Armor" >
        <StatRules>
		  <Rule stat="quality" value="Magic3" />
          <Rule stat="Vitality" minValue="150" />
        </StatRules>
      </ItemRule>	
      <ItemRule itemBaseType="Armor" >
        <StatRules>
		  <Rule stat="quality" value="Magic3" />
          <Rule stat="Dexterity" minValue="150"  />
        </StatRules>
      </ItemRule>
      <ItemRule itemBaseType="Armor" >
        <StatRules>
		  <Rule stat="quality" value="Magic3" />
          <Rule stat="Intelligence" minValue="150" />
        </StatRules>
      </ItemRule>
      
	  <!-- Gold and Magic Find -->
      <ItemRule >
        <StatRules>
		  <Rule stat="quality" value="Magic2" />
          <Rule stat="GoldFind" minValue="23" />
        </StatRules>
      </ItemRule>
	  
	  <!-- Mythic Health potions -->
      <ItemRule itemName="Mythic Health Potion" />
	  
	  <!-- Pick up designs and plans, blacksmithin -->
	  <ItemRule itemName="Plan*" />
	  <ItemRule itemName="Design*" />
	  
	  <!-- Just in case keeps pages, tomes and salvage materials-->
	  <ItemRule itemName="Page of*" />
      <ItemRule itemName="Tome of*" />
	  <ItemRule itemName="*Essence" />	
	  <ItemRule itemName="*Tear" />
	  <ItemRule itemName="*Hoof" /> 
	  <ItemRule itemName="*Brimstone" />
      
      <!-- Gems -->
      <ItemRule itemName="Square Emerald" />
      <ItemRule itemName="Flawless Square*" />
      
    </Category>

    <Category ruleType="Salvage">
	  <!-- Slavage the remaining jewelry, level 59+ -->
      <ItemRule>
        <StatRules itemBaseType="Jewelry">
		  <Rule stat="quality" value="Magic1" />
          <Rule stat="level" minValue="59"  />
        </StatRules>
      </ItemRule>
	  <!-- Slavage level 60+ magic items+ -->
      <ItemRule>
        <StatRules>
		  <Rule stat="quality" value="Magic1" />
          <Rule stat="level" minValue="60"  />
        </StatRules>
      </ItemRule>
	  
    </Category>

    <Category ruleType="Sell">
      <ItemRule description="Sell what's left in the bag">
        <StatRules>
		  <Rule stat="quality" value="Magic1" />
        </StatRules>
      </ItemRule>
    </Category>
    
  </Categories>
</ItemRules>

This is for Inferno, and picks up all Flawless Square gems, and Square Emeralds, because Square Emeralds are worth selling on the GAH :)
Salvages the 59+ jewelry and 60+ magic items, for the essences, which sell for a nice profit :)
 
Last edited:
Do i have to change all the lines that have "Rule quality=Quality" to "Rule stat="Quality" value="Quality"" or just the first one?
e.g. do i change that line: <Rule quality="Rare4" to <Rule stat="Quality" value="Rare4" /> ?

Sorry for the dumb question, i am not a developer hehe

Yes you do ... just right click your Loot Rules file, click edit, and change each line that looks like <Rule quality ="XXX"/> to <Rule stat="Quality" value ="XXX" />

Just be sure that when you are done and are ready to save the file.. be sure that it has the .xml tag at the end. otherwise it will save as a .txt file (if you are doing it in notepad).
 
Code:
<?xml version="1.0" encoding="utf-8" ?>

<ItemRules name="Default Item Rules" useRoundedValues="true">
  <!-- The order in which item rules are evaluated. Typically, this is fine for almost all rule sets. 
  However, you may want to switch things around sometimes if you want to force-sell things that may match keep rules. -->
  <Priority priority1="Keep" priority2="Salvage" priority3="Sell" />

  <Categories>
    <Category ruleType="PickUp">
      
      <!-- Pick up all magic+ items -->
      <ItemRule>
        <StatRules>
          <Rule stat="quality" value="Magic1" />
        </StatRules>
      </ItemRule>
      
      <!-- Pick up designs and plans, blacksmithin -->
      <ItemRule itemName="Plan*" stack="1" />
      <ItemRule itemName="Design*" stack="1" />

      <!-- Pick up gold, at least in stacks of 100 -->
      <ItemRule itemName="Gold" stack="1" />
      
      <!-- Pick up all pages and tomes, blacksmithing/jewelcrafting -->
      <!-- <ItemRule itemName="Page of*" stack="1" /> -->
      <ItemRule itemName="Tome of*" stack="1" />
      
      <!-- Gems -->
      <ItemRule itemName="Square Emerald" />
      <ItemRule itemName="Flawless Square*" />

      <!-- Health potions -->
      <ItemRule itemName="*Health Potion*" stack="1" /> 
      
    </Category>

    <Category ruleType="Keep">    
      
      <!-- Keep all Legendary items -->
      <ItemRule>
        <StatRules>
          <Rule quality="Legendary" />
        </StatRules>
      </ItemRule>
      
      <!-- 2h Weapon, based on DPS -->
      <ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2 handed Weapons">
        <StatRules>
          <Rule stat="quality" value="Magic2" />
          <Rule stat="DPS" minValue="950" />
        </StatRules>
      </ItemRule>  
      
      <!-- 1h Weapon, based on DPS -->
      <ItemRule itemBaseType="Weapon" oneHanded="false" description="High DPS 1 handed Weapons">
        <StatRules>
          <Rule stat="quality" value="Magic2" />
          <Rule stat="DPS" minValue="450" />
        </StatRules>
      </ItemRule>  
      
      <!-- Primary stats (Dex, Str, Int) -->
      <ItemRule itemBaseType="Armor" >
        <StatRules>
          <Rule stat="quality" value="Magic3" />
          <Rule stat="Strength" minValue="150"  />
        </StatRules>
      </ItemRule>
      <ItemRule itemBaseType="Armor" >
        <StatRules>
          <Rule stat="quality" value="Magic3" />
          <Rule stat="Vitality" minValue="150" />
        </StatRules>
      </ItemRule>    
      <ItemRule itemBaseType="Armor" >
        <StatRules>
          <Rule stat="quality" value="Magic3" />
          <Rule stat="Dexterity" minValue="150"  />
        </StatRules>
      </ItemRule>
      <ItemRule itemBaseType="Armor" >
        <StatRules>
          <Rule stat="quality" value="Magic3" />
          <Rule stat="Intelligence" minValue="150" />
        </StatRules>
      </ItemRule>
      
      <!-- Gold and Magic Find -->
      <ItemRule >
        <StatRules>
          <Rule stat="quality" value="Magic2" />
          <Rule stat="GoldFind" minValue="23" />
        </StatRules>
      </ItemRule>
      
      <!-- Mythic Health potions -->
      <ItemRule itemName="Mythic Health Potion" />
      
      <!-- Pick up designs and plans, blacksmithin -->
      <ItemRule itemName="Plan*" />
      <ItemRule itemName="Design*" />
      
      <!-- Just in case keeps pages, tomes and salvage materials-->
      <ItemRule itemName="Page of*" />
      <ItemRule itemName="Tome of*" />
      <ItemRule itemName="*Essence" />    
      <ItemRule itemName="*Tear" />
      <ItemRule itemName="*Hoof" /> 
      <ItemRule itemName="*Brimstone" />
      
      <!-- Gems -->
      <ItemRule itemName="Square Emerald" />
      <ItemRule itemName="Flawless Square*" />
      
    </Category>

    <Category ruleType="Salvage">
      <!-- Slavage the remaining jewelry, level 59+ -->
      <ItemRule>
        <StatRules itemBaseType="Jewelry">
          <Rule stat="quality" value="Magic1" />
          <Rule stat="level" minValue="59"  />
        </StatRules>
      </ItemRule>
      <!-- Slavage level 60+ magic items+ -->
      <ItemRule>
        <StatRules>
          <Rule stat="quality" value="Magic1" />
          <Rule stat="level" minValue="60"  />
        </StatRules>
      </ItemRule>
      
    </Category>

    <Category ruleType="Sell">
      <ItemRule description="Sell what's left in the bag">
        <StatRules>
          <Rule stat="quality" value="Magic1" />
        </StatRules>
      </ItemRule>
    </Category>
    
  </Categories>
</ItemRules>

This is for Inferno, and picks up all Flawless Square gems, and Square Emeralds, because Square Emeralds are worth selling on the GAH :)
Salvages the 59+ jewelry and 60+ magic items, for the essences, which sell for a nice profit :)

Your rule set is invalid. Here's a fixed one:

Code:
<?xml version="1.0" encoding="utf-8"?>

<ItemRules name="Default Item Rules" useRoundedValues="true">
  <!-- The order in which item rules are evaluated. Typically, this is fine for almost all rule sets. 
  However, you may want to switch things around sometimes if you want to force-sell things that may match keep rules. -->
  <Priority priority1="Keep" priority2="Salvage" priority3="Sell" />


  <Categories>
    <Category ruleType="PickUp">


      <!-- Pick up all magic+ items -->
      <ItemRule>
        <StatRules>
          <Rule stat="Quality" value="Magic1" />
        </StatRules>
      </ItemRule>


      <!-- Pick up designs and plans, blacksmithin -->
      <ItemRule itemName="Plan*" />
      <ItemRule itemName="Design*" />


      <!-- Pick up gold, at least in stacks of 100 -->
      <ItemRule itemName="Gold" />


      <!-- Pick up all pages and tomes, blacksmithing/jewelcrafting -->
      <!-- <ItemRule itemName="Page of*" stack="1" /> -->
      <ItemRule itemName="Tome of*" />


      <!-- Gems -->
      <ItemRule itemName="Square Emerald" />
      <ItemRule itemName="Flawless Square*" />


      <!-- Health potions -->
      <ItemRule itemName="*Health Potion*" />


    </Category>


    <Category ruleType="Keep">


      <!-- Keep all Legendary items -->
      <ItemRule>
        <StatRules>
          <Rule stat="Quality" value="Legendary" />
        </StatRules>
      </ItemRule>


      <!-- 2h Weapon, based on DPS -->
      <ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2 handed Weapons">
        <StatRules>
          <Rule stat="Quality" value="Magic2" />
          <Rule stat="DPS" minValue="950" />
        </StatRules>
      </ItemRule>


      <!-- 1h Weapon, based on DPS -->
      <ItemRule itemBaseType="Weapon" oneHanded="false" description="High DPS 1 handed Weapons">
        <StatRules>
          <Rule stat="Quality" value="Magic2" />
          <Rule stat="DPS" minValue="450" />
        </StatRules>
      </ItemRule>


      <!-- Primary stats (Dex, Str, Int) -->
      <ItemRule itemBaseType="Armor">
        <StatRules>
          <Rule stat="Quality" value="Magic3" />
          <Rule stat="Strength" minValue="150" logic="Or" />
          <Rule stat="Vitality" minValue="150" logic="Or" />
          <Rule stat="Dexterity" minValue="150" logic="Or" />
          <Rule stat="Intelligence" minValue="150" logic="Or" />
        </StatRules>
      </ItemRule>


      <!-- Gold and Magic Find -->
      <ItemRule>
        <StatRules>
          <Rule stat="Quality" value="Magic2" />
          <Rule stat="GoldFind" minValue="23" />
        </StatRules>
      </ItemRule>


      <!-- Mythic Health potions -->
      <ItemRule itemName="Mythic Health Potion" />


      <!-- Pick up designs and plans, blacksmithin -->
      <ItemRule itemName="Plan*" />
      <ItemRule itemName="Design*" />


      <!-- Just in case keeps pages, tomes and salvage materials-->
      <ItemRule itemName="Page of*" />
      <ItemRule itemName="Tome of*" />
      <ItemRule itemName="*Essence" />
      <ItemRule itemName="*Tear" />
      <ItemRule itemName="*Hoof" />
      <ItemRule itemName="*Brimstone" />


      <!-- Gems -->
      <ItemRule itemName="Square Emerald" />
      <ItemRule itemName="Flawless Square*" />


    </Category>


    <Category ruleType="Salvage">
      <!-- Slavage the remaining jewelry, level 59+ -->
      <ItemRule>
        <StatRules itemBaseType="Jewelry">
          <Rule stat="Quality" value="Magic1" />
          <Rule stat="Level" minValue="59" />
        </StatRules>
      </ItemRule>
      <!-- Slavage level 60+ magic items+ -->
      <ItemRule>
        <StatRules>
          <Rule stat="Quality" value="Magic1" />
          <Rule stat="Level" minValue="60" />
        </StatRules>
      </ItemRule>


    </Category>


    <Category ruleType="Sell">
      <ItemRule description="Sell what's left in the bag">
        <StatRules>
          <Rule stat="Quality" value="Magic1" />
        </StatRules>
      </ItemRule>
    </Category>


  </Categories>
</ItemRules>
 
Yes you do ... just right click your Loot Rules file, click edit, and change each line that looks like <Rule quality ="XXX"/> to <Rule stat="Quality" value ="XXX" />

Just be sure that when you are done and are ready to save the file.. be sure that it has the .xml tag at the end. otherwise it will save as a .txt file (if you are doing it in notepad).

DB doesn't care about the extension. So long as the contents are valid XML. :)
 
Okay, I got my bot picking up items. Except its still not selling them.
Tony Im using the "High Level Rules" you just posted. And the bot is just keeping half an inventory of junk without selling.

/e Nevermind. Fixed it, I edited the item rules while the bot was running, restarted working fine now.
P.S. The reason I had to edit, was because Tony, in your ruleset the sell function is not update to the new quality, value shit.
 
Last edited:
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