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Idea for mods to figure out what is causing bans.

Chief

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As I said in a reply to another post


I too received a ban not long ago on my one, and only, account.

First and foremost, I am quite happy with the Demonbuddy team and the community as a whole, and do appreciate all of the work that goes into making this bot/profiles possible.

BUT!!

To those people saying: Demonbuddy isn't detected because "all Demonbuddy botters would be banned." Need to think twice.

Lets think about this and banning patterns in general.

Blizzard knows that the botting community is full of really bright coders, whose jobs/livelihoods/hobbies depend on creating and/or noticing certain algorithms. I am no coder, but I know damn well that if I was working on the Blizzard team, I would somewhat randomize the criteria that is used for banning people. The MOMENT, a pattern is established, is also the moment that their methods of banning/detecting become obsolete altogether. So, just because person so-and-so was/or wasn't doing x-y-and-z when they received the hammer DOES NOT MEAN that those variables are what banned them. Furthermore, what would also be somewhat indicative of Blizznutz making something of an effort to remove patterns from their banning methods, is the fact that people can go days without botting and STILL receive the ban hammer when the time comes --something triggered the flag, but they wait to ban so as to prevent us from getting a better understanding as to WHAT triggered the flag.

Something another poster has mentioned with regards to "culling" botters, and Blizzard doing so in a way to maximize profits, should not be discounted and is very much a likely scenario.

Now with all of that said, I do seriously believe that it is not Demonbuddy that is being detected ( why? because I have faith), but rather them either: cross checking coordinates with public profiles with the input from users; them noticing people being on 24/7; and/or game creation times being too quick or not random enough.

Im sure I am going to get flamed for this, but go ahead. FLAME AWAY!!!


So, my idea is that someone, be it a moderator or some other user, runs ONLY act 1 champ farming script with randomized game creation/leave delays, while only having the script active for 16-18 hours per day, and see if/when the hammer does come down. Because, even if Blizznutz is somewhat randomizing the way they ban people, if someone receives a ban doing this, we CAN safely say that:

They are using something to ban outside of;
-Game made/hour
-How quick users create/leave games
-Script pathing crosschecking
-Unrealistic amounts of time played ( i.e. doing runs 24/7)

IDK if this has been established yet, but to see if IP does have anything to do with it, this test should be done both with a single client running AND with two clients running from the same computer ( of course this should be done separately)
-It should be done from an IP that has already received a ban.


Something to keep in mind: if they DO receive a ban doing what I have suggested, that does NOT mean that the above criterion are not ALSO being used in conjunction with some other, unknown method.
 
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Lol normal people don't play for 16-17 hours a day. Among other things, you should leave this matter to the pros. Of which, I am not one.

Or....

You should conduct this test and let us all know how it turns out. It will be riveting.
 
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As I said in a reply to another post





So, my idea is that someone, be it a moderator or some other user, runs ONLY act 1 champ farming script with randomized game creation/leave delays, while only having the script active for 16-18 hours per day, and see if/when the hammer does come down. Because, even if Blizznutz is somewhat randomizing the way they ban people, if someone receives a ban doing this, we CAN safely say that:

They are using something to ban outside of;
-Game made/hour
-How quick users create/leave games
-Script pathing crosschecking
-Unrealistic amounts of time played ( i.e. doing runs 24/7)

IDK if this has been established yet, but to see if IP does have anything to do with it, this test should be done both with a single client running AND with two clients running from the same computer ( of course this should be done separately)
-It should be done from an IP that has already received a ban.


Something to keep in mind: if they DO receive a ban doing what I have suggested, that does NOT mean that the above criterion are not ALSO being used in conjunction with some other, unknown method.

I have been doing A1 inferno champ farming for 10-14 hours a day for a week. No ban yet, I have been botting through all the banwaves.
 
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