There weren't a lot of Paladin CC's when I started working on this, but a few have popped up since then. Still, it works quite well, so I figured I might as well share.
What it is:
iPaladin is a bare bones Ret/Prot CC that follows EJ's rotations to a 'T'. It supports movement and intelligent targetting, and works with IB (Ret tested only), AB, GB2 and HB. It's also low level friendly (level 10+ at the moment).
What it isn't:
Not very customizable.
To-Do:
- Add some customizable options
- Maybe add a GUI
- Add solo-holy and group-holy behaviors
- Finish work on iBot.iRogue
Note - Movement of the bot CAN be disabled by changing
from 'true' to 'false' in iPaladin.cs (line 18)
Special recognition and props to fpsware - his code structure and a lot of his subroutines were a big help in the creation of this CC (thanks fpsware!)
What it is:
iPaladin is a bare bones Ret/Prot CC that follows EJ's rotations to a 'T'. It supports movement and intelligent targetting, and works with IB (Ret tested only), AB, GB2 and HB. It's also low level friendly (level 10+ at the moment).
What it isn't:
Not very customizable.
To-Do:
- Add some customizable options
- Maybe add a GUI
- Add solo-holy and group-holy behaviors
- Finish work on iBot.iRogue
Note - Movement of the bot CAN be disabled by changing
Code:
private static bool _movementEnabled = true;
Special recognition and props to fpsware - his code structure and a lot of his subroutines were a big help in the creation of this CC (thanks fpsware!)
Code:
Changelog:
[U]1e[/U]
- Added facing checks while movement disabled
- Fixed 'Taunt' checks
[U]1d[/U]
- Fixed bug with MotW and BoK stacking while in a group
[U]1c[/U]
- Lowered a few safety checks
[U]1b[/U]
- Changed rest threshold to <75%
- Changed consecration logic to cast it 'a bit' more frequently/consistently
Attachments
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