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Human interaction

Celebnen

New Member
Joined
Feb 16, 2010
Messages
112
they should make a system to detect human movements also!
so the bot stops if you take control
instead of it struggling and doing retarded things
causing you to look tardish
like if player does any action pause for 10 sec
so you had to continuously do something for it to be passive
if you stopped it would start within 10 sec
What you think?
 
Would be awesome, but how hard is it to hit the stop button once in a while? :D
 
There was a thread about this a week or so ago, and it was determined that its easier to just hit stop then start again then write a plugin to try and autodetect if you're using the keyboard :P
 
i think that we dont need such a feature...
i call it "lazy feature"

but Celebnen
keep posting your ideas
 
i think this would be a nice idea, especially for those "eek" moments where you see it do something utterly stupid! or you notice it brushing up against a whole pack of real players and you want to behave natural, then the bot starts doing things like turning you 180 degress strafe and jump etc >< you really feel completly dumb then :(
 
Its easy to click stop...
But as Kolklik so rightly says, when your in PVP or need to do a split second action, it stuffs you up.

Would be nice if it would like pause for 3 or so seconds while you do x ability to save your ass.
 
it keeps moving sometimes, even if you hit stop

Is this a lag issue. I notice it more with GB than with HB, but i've had it take a good minute or so to stop... does it queue a bunch of actions so to speak and then run them in the order they're stacked?
 
Mine does this, and i have a ping of 30... and a fps of over 100.... Its just where the bot last clicked, once its stopped it will still continue to that last clicked location.
 
Mine does this, and i have a ping of 30... and a fps of over 100.... Its just where the bot last clicked, once its stopped it will still continue to that last clicked location.


didnt mean that. I would understand if it happened like that
 
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