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clandestine

Member
Joined
May 5, 2012
Messages
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It's rather simple actually.

Open Oldroutine.cs and go to line 395:

Code:
var auraNames = new string []
{
  ..
}

In the array, add the name of the skill you have linked to Blasphemy, for example Enfeeble:

Code:
			var auraNames = new string[]
			{
				"Anger", "Clarity", "Determination", "Discipline", "Grace", "Haste", "Hatred", "Purity of Elements",
				"Purity of Fire", "Purity of Ice", "Purity of Lightning", "Vitality", "Wrath"[B], "Enfeeble"[/B]
			};

OldRoutine will now correctly use Enfeeble as an aura.

edit: durr, didn't notice pushedx already pushed an update with working blasphemy, remove this please.
 
It's rather simple actually.

Open Oldroutine.cs and go to line 395:

Code:
var auraNames = new string []
{
  ..
}

In the array, add the name of the skill you have linked to Blasphemy, for example Enfeeble:

Code:
			var auraNames = new string[]
			{
				"Anger", "Clarity", "Determination", "Discipline", "Grace", "Haste", "Hatred", "Purity of Elements",
				"Purity of Fire", "Purity of Ice", "Purity of Lightning", "Vitality", "Wrath"[B], "Enfeeble"[/B]
			};

OldRoutine will now correctly use Enfeeble as an aura.

edit: durr, didn't notice pushedx already pushed an update with working blasphemy, remove this please.

Kappa ;D he even added a blacklist Ids for auras ! damn pushedx is 2 stronk
 
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