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How to start developing plugins?

CalifRHCP

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Jan 15, 2010
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Hey,

I'm interested in getting into coding some plugins, but I'm not really sure where to start. I have coding experience in Visual Basic/C# but I've never actually created API plug ins for games. I've looked at the documentation and while useful, it doesn't really tell me how to pull everything together.

Is there a guide somewhere detailing a short plugin in creation guide, or perhaps some examples of plugins which are easy to understand that I could look at? Obviously I've looked at some of the ones released currently but the more advanced ones don't provide source so I can't use those for research..

P.S. I've looked at the sample plugins sticky thread as well :)
 
Check existing plugin's code. Learn from it although mostly isn't very well coded. Better than nothing :D I'm also starting to learn slowly. Thinking of starting a private GITHUB with a few active developers to share our special code around.
 
Menu > Plugin Editor > New. That's the template for a basic script. You can also go into your plugins folder and inside both scarecrow and gps are the sources you can view. Those plus ArcheBuddy - Table of Content should cover most of what you need. For the rest check the plugin section as your question has probably already been asked.
 
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