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[How to]setting up Oculus Ring

I read something like this, but I don´t know where to copy it and how it looks like in english:

/// <summary>
/// 得到距离目标位置position最大范围maxRange与最小范围minRange中的核眼地板,根据asc为true返回最近的,false返回最远的。
/// </summary>
/// <param name="position">目标位置。</param>
/// <param name="minRange">最小范围。</param>
/// <param name="maxRange">最大范围。</param>
/// <param name="asc">为true返回最近的,false返回最远的</param>
/// <returns>核眼的Dia对象,如果没有返回null。</returns>
internal static DiaObject GetOculusBuffDiaObject(Vector3 position, float minRange = 1, float maxRange = 60f, bool asc = false)
{
if (!Environment.checkPermission())
{
if (Environment.permissionLog)
{
Logger.Log(Environment.NO_PERMISSION_MSG + "不能获取核眼Buff位置。");
}
return null;
}
var objects = asc ? ZetaDia.Actors.GetActorsOfType<DiaObject>()
.Where(o => (o.ActorSnoId == 433966) && position.Distance(o.Position) >= minRange && position.Distance(o.Position) <= maxRange)
.OrderBy(o => position.Distance(o.Position)) : ZetaDia.Actors.GetActorsOfType<DiaObject>()
.Where(o => o.ActorSnoId == 433966 && position.Distance(o.Position) >= minRange && position.Distance(o.Position) <= maxRange)
.OrderByDescending(o => position.Distance(o.Position));

foreach (DiaObject o in objects)
{
if (o == null || !o.IsValid)
{
continue;
}
return o;
}
return null;
}
 
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