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How to 'read a story'. (?)

Megser

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I looked at the Wiki but it says reading an NPC's story is currently not supported, well it is. The leveling profile I'm using now is doing the exact thing. And how much difference is there reading a gameobjects 'story' (etc "You sense the powerful pulsation dragging you closer and closer and you touch the orb.")?


Thanks for any help.
 
PHP:
				<CustomBehavior File="InteractWith" QuestId="" NpcId="" GossipOption="" ObjectType="Gameobject" NumOfTimes="1" CollectionDistance="50" x y z />

GossipOption="1, 1, 1, 1" etc for how many times u have to click whichever option
 
So if I want to listen to an NPC's story :
PHP:
<CustomBehavior File="InteractWith" QuestId="3242424" NpcId="28631" GossipOption="1, 1, 1 ,1"

When listening to a objects story, should I replace the "NpcId"?

PHP:
Interacting with object ---> <CustomBehavior File="InteractWith" QuestId="3242424" ObjectType="Gameobject" NumOfTimes="1, 1, 1 ,1" CollectionDistance="50" x y z />

Is the collection distance in yards? So I set it at like 1 yard?

"InteractWith" is the tag right? It should say so? Not the object's/npc's name?


Thanks :).
 
Last edited:
npcid works for both objects and npc's =)

default objecttype is npc, so if you delete that, it auto thinks that npcid = npc. but if it's a gameobject, you have to specify the objecttype
 
Thanks so much Kickazz you're awesome. One last question, you said I had to specify the objecttype, how do I get that?
 
Thanks so much Kickazz you're awesome. One last question, you said I had to specify the objecttype, how do I get that?

as i stated above... gameobject if it's a gameobject... and ignore it if it's an npc
 
Thanks, thought I had to fill in some ID or something. Tyvm, love you.
 
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