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How to properly create a blackspot/blacklist a node?

greaterdeath

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I was wondering if can help me with stuck spots in Vash'jir - the one I'm on about is in Underlight Canyon; in game coordinates 44,72; out of desperation my blackspots look like this:
<Blackspot X="-6943.104" Y="6453.439" Z="-815.6981" Radius="35.07837" Height="55.99" />
<Blackspot X="-7008.219" Y="6490.146" Z="-872.0862" Radius="8.030486" Height="55.99" />
<Blackspot X="-6813.843" Y="6493.1" Z="-736.827" Radius="87.25243" Height="55.99" />
<Blackspot X="-6882.388" Y="6429.811" Z="-907.9722" Radius="35.07" Height="55.99"/>
^ all to try and get the bot to stop trying to harvest this *one* obsidium node, because it will get stuck whenever it tries. But as I keep moving the hotspots out further and further, it continues to get stuck - just further away. I don't really know what I'm doing wrong, but I had another profile that did the exact same thing by the bridge at the Ruins of Vash'jir.
Any input would be appreciated.
 
Paddy said:
I was wondering if can help me with stuck spots in Vash'jir

Blackspots frequently don't work for situations such as this, because they don't work as people would expect. A Blackspot doesn't just mark the area described in the XML tag. Instead, it marks all of the underlying navigational tiles that the blackspotted area touches. When this happens, a very large area becomes blackspotted.

Couple this with the fact that a Blackspot doesn't mark an area as 'off limits'. Instead, it marks the area as 'more expensive to traverse'. Honorbuddy then decides that so much area is blackspotted that it has no choice but to traverse through the blackspotted area to get to where it wants to go. This yields the same effect as if no blackspot had been dropped to begin with.

Some minor insight as to how Blackspots work can be gleaned from this article...
[wiki]Profile Writing: About meshes, navigation, and blackspots[/wiki]

This may or may not be the problem you're experiencing, but I believe it is.


It sounds like you're using Gatherbuddy2, so there is a work around. Instead of trying to blackspot the area, make your LootRadius smaller and arrange your hotspot to pass within a LootRadius distance of each node. Arrange for troublesome nodes to be outside of the LootRadius, thus GB2 will skip them. Highvoltz's RoutesBuddy plugin makes this almost pain-free.

cheers and good luck with it,
chinajade
 
Thanks so much for the detailed information! I obviously didn't know how blackspots actually worked, and they certainly don't work as I thought they did :P
Got routes/routebuddy/Gathermate2. It'll all be good to learn for my original problem & making my own profiles. Thanks again
 
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