Wasn't there a way to check the players speed. (MovementManager.Speed Property )So if your move check speed and then try to mount and check speed . if the speed is still the same i did not mount and one could assume he hasn't gotten the mount yet.Yeah it's just for my movement logic, don't want to try and mount if the user doesn't even have mounts yet.
Actually I just tried:
Log(Actionmanager.CanMount);
Regardless of my state it returns 0.
Actionmanager.CanMount == 0
Really should make it a bool and invert it, but as it stands it returns the errorcode so no error means its ok to mount.
If it's working as intended, then does that mean CanMount just returns if the player HAS a mount
The mount ability can be used while mounted so that's an invalid test case.Hrm, thanks for the info. I'll have to do some more testing when I get back on tonight. I could swear it was returning 0 even when I was already mounted (didn't try while in combat or in town).