J joe85 New Member Joined Feb 25, 2011 Messages 9 Reaction score 0 Apr 17, 2011 #1 I am looking the Styx.Logic.Battlegrounds class and I see AcceptBattleFieldPort(int, bool); That is fine, but how do I know when I have a port? I don't see any events, do I just call AcceptBattleFieldPort over and over?
I am looking the Styx.Logic.Battlegrounds class and I see AcceptBattleFieldPort(int, bool); That is fine, but how do I know when I have a port? I don't see any events, do I just call AcceptBattleFieldPort over and over?
Narayan Member Joined Oct 26, 2010 Messages 405 Reaction score 2 Apr 17, 2011 #2 I havnt got an object browser to hand but is there anything in frames?
J joe85 New Member Joined Feb 25, 2011 Messages 9 Reaction score 0 Apr 17, 2011 #3 What namespace is that under?
Narayan Member Joined Oct 26, 2010 Messages 405 Reaction score 2 Apr 17, 2011 #4 As i said i dont have an object browser to hand, just try searching for frames under VS's object browser, may come up with something?
As i said i dont have an object browser to hand, just try searching for frames under VS's object browser, may come up with something?
J joe85 New Member Joined Feb 25, 2011 Messages 9 Reaction score 0 Apr 17, 2011 #5 All the frames appear to be related to specific types and thus not applicable. QuestFrame, ProfileFrame, ect.
All the frames appear to be related to specific types and thus not applicable. QuestFrame, ProfileFrame, ect.
J joe85 New Member Joined Feb 25, 2011 Messages 9 Reaction score 0 Apr 17, 2011 #6 I ended up just checking the QueuedBattlegroundInfo.Status in a loop. When the Dialog becomes available the QueuedBattlegroundInfo.Status == BattlegroundStatus.Confirm.
I ended up just checking the QueuedBattlegroundInfo.Status in a loop. When the Dialog becomes available the QueuedBattlegroundInfo.Status == BattlegroundStatus.Confirm.