doesntdoit
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- Apr 29, 2014
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Looking at making some additions to cachedACDItem.cs so that items with spell affixes on them can be used in loot rules.
For instance, an M6 helm drops - I want to be able to read the % affix of "ElementalArrow" or "ClusterArrow" if there is one.
At the moment there doesn't seem to be a way to do this - Any ideas?
For instance, an M6 helm drops - I want to be able to read the % affix of "ElementalArrow" or "ClusterArrow" if there is one.
At the moment there doesn't seem to be a way to do this - Any ideas?