Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!
Thx mastahg. One more question is how to detect tethers? For example, those tethers between the boss of e12s and those elemental crystals. I have confirmed that those tethers are not accessable by the gameobjectmanager. As I read the code of ACT triggers, I found that thoese tethers are detected by the associated markers. I don't know if there is some similar APIs in buddybot.