if (_summonRagingSpiritSlot != -1 && _summonRagingSpiritStopwatch.ElapsedMilliseconds > ExampleRoutineSettings.Instance.SummonRagingSpiritDelayMs)
                {
                    var skill = LokiPoe.InGameState.SkillBarPanel.Slot(_summonRagingSpiritSlot);
                    var max = skill.GetStat(StatType.NumberOfRagingSpiritsAllowed);
                    
                    if (skill.NumberDeployed > 5 )
                    {
                        var skulls = skill.DeployedObjects;
                        Monster anySkull = LokiPoe.ObjectManager.GetObjectById<Monster>(skulls.FirstOrDefault().Id);
                        var fleshSkill = LokiPoe.Me.GetSkillByName("Flesh Offering");
                        if (!anySkull.HasFleshOffering)
                        {
                            // flesh offering
                            // Check for a target near us.
                            var target = BestDeadTarget;
                            if (target != null)
                            {
                                Log.InfoFormat("[Logic] Using {0} on {1}.", fleshSkill.Name, target.Name);
                                var uaerr = LokiPoe.InGameState.SkillBarPanel.UseAt(fleshSkill.Slot, false, target.Position);
                                if (uaerr == LokiPoe.InGameState.UseError.None)
                                {
                                    await Coroutines.FinishCurrentAction(false);
                                    await Coroutine.Sleep(Utility.LatencySafeValue(100));
                                    return true;
                                }
                                Log.ErrorFormat("[Logic] UseAt returned {0} for {1}.", uaerr, skill.Name);
                            }
                        }
                    }