Bertrand
Active Member
- Joined
- Aug 8, 2012
- Messages
- 1,249
- Reaction score
- 9
Ok this are just a couple of ideas i would like to throw out here for some of the developers, and people with more knowledge regarding detection, packages sent, and db core functionality. A month ago i saw nesox, one of the core db developers, mentioning something about packages that are sent to blizzard, and theoretically used to detect us. Recently i encountered strange experience while botting. Whenever i leave game manually and the bot is still not stopped manually the game would crash right after the bot goes into character screen menu. The reason for this is probably db giving d3 client instructions that cannot be performed in the character screen menu, such as movement to waypoints, attacks, picking up items.
Another thing i encoutnered are error dialogs when trying to create a game of which quest you havent unlocked. It happened couple of times while lvling when i accidentally loaded an act 3 profile while act 3 was not yet unlocked.
I know very little about "sent packages", but common sense implies that this actions, that are impossible to be performed by a human player might trigger sending different information to blizzard, than common gaming does. All i am sugesting for anyone involved deeply with the development of this bot is to test this situations and monitor the sent packages, is there anything unusual about them while the bot goes into character screen without being stopped, thus crashing the client ? What happens when we try to create game of which quest we havent unlocked ? Put gold inactivity timer to 10 sec, and let the bot recreate games for hours at end, and monitor those informations sent...
I mean, i am just casual bob, even if i volunteer knowing that i would 99% lose the account, i still can provide you with little to none information, besides being banned or not. I think it would be really good idea to have couple of dummy accounts and do all sort of humanly impossible actions on them just to see if anything else is triggered, such as some crash sender or anything out of the ordinary behavior...
Another thing i encoutnered are error dialogs when trying to create a game of which quest you havent unlocked. It happened couple of times while lvling when i accidentally loaded an act 3 profile while act 3 was not yet unlocked.
I know very little about "sent packages", but common sense implies that this actions, that are impossible to be performed by a human player might trigger sending different information to blizzard, than common gaming does. All i am sugesting for anyone involved deeply with the development of this bot is to test this situations and monitor the sent packages, is there anything unusual about them while the bot goes into character screen without being stopped, thus crashing the client ? What happens when we try to create game of which quest we havent unlocked ? Put gold inactivity timer to 10 sec, and let the bot recreate games for hours at end, and monitor those informations sent...
I mean, i am just casual bob, even if i volunteer knowing that i would 99% lose the account, i still can provide you with little to none information, besides being banned or not. I think it would be really good idea to have couple of dummy accounts and do all sort of humanly impossible actions on them just to see if anything else is triggered, such as some crash sender or anything out of the ordinary behavior...
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