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How long a buff has left - Developers

tesslerc

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Jun 27, 2012
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Hey seems this is the only forum that gets real attention, as the dev forum is totally dead (db dev wise).

Anyway we need to be able to see how long a buff has left, its critical as probably people get banned due to "bottish" behavior and not due to DB being detected.
Meaning if we rebuff every X seconds regardless of state... this is an issue imo.
For instance Sweeping Winds each hit refreshes the buff, but for instance we can "hit" but sweeping winds hits first and kills so it doesn't refresh due to our hit only hitting air.

Been requested a gazillion times.
 
Also during GridSegmentation it freezes the whole bot.
If possible after changed map before and during gridsegmentation - let trinity run so we can keep OOC and targeting.
Happens that i see deaths during those 3-4 seconds pause between worlds and 99% of the time it loses sweeping winds buff due to this delay.
 
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