strip regular frontal: 490, 940, 974, 975
strip long wide frontal:
strip wide frontal: ?
cone narrow behind (flanking safe - 25%): 569
cone very narrow frontal (as small as strip)
cone narrow frontal (flanking safe - 25%): 351, 352, 444, 498, 506, 517, 528, 720
cone wide frontal (flanking not safe - 33%+): 331, 446, 506, 518, 580, 604, 606, 618, 356, 937
circle on you or their target, large radius: 562, 738, 978, 1311
circle on you or their target, large radius persistent: 563
circle on you or their target, small radius persistent:
circle on you or their target, small radius: 954, 738, 1311
circle on monster, large radius: 417, 1003, 1006, 337, 497
circle on monster, small radius: 336, 561, 596
Ah I see, and how do you get the SpellID of a telegraphed attack ingame?
if ((Core.Me.CurrentTarget as BattleCharacter) != null && (Core.Me.CurrentTarget as BattleCharacter).IsCasting && (Core.Me.CurrentTarget as BattleCharacter).SpellCastInfo !=null)
Logging.Write("[Spell Id] "+(Core.Me.CurrentTarget as BattleCharacter).SpellCastInfo.Name +" Spell ID " + (Core.Me.CurrentTarget as BattleCharacter).SpellCastInfo.ActionId);
Should be able to just run this in console or put it in your cr's pulse:
Code:if ((Core.Me.CurrentTarget as BattleCharacter) != null && (Core.Me.CurrentTarget as BattleCharacter).IsCasting && (Core.Me.CurrentTarget as BattleCharacter).SpellCastInfo !=null) Logging.Write(Colors.OrangeRed, "[RebornCo] "+(Core.Me.CurrentTarget as BattleCharacter).SpellCastInfo.Name +" Spell ID " + (Core.Me.CurrentTarget as BattleCharacter).SpellCastInfo.ActionId);
It puts the name and id from your target's casting spell into your log. I need the number and type of attack for my list.
I was thinking of changing the categories to add cone/strips/stupid long strips but really since it works well enough for me and I've seen no support, I figured it didn't matter.
The lists are maintained in my cr's thread btw.
So I'm thinking of just writting a plugin that writes an XML file with every casted ability from creatures seen by the bot, but is there a way to know if it's a telegraphed attack and what its shape is just from the rebornbuddy api? If we have to do this manually it'll take a while![]()
So I'm thinking of just writting a plugin that writes an XML file with every casted ability from creatures seen by the bot, but is there a way to know if it's a telegraphed attack and what its shape is just from the rebornbuddy api? If we have to do this manually it'll take a while![]()
I think you're onto something with this plugin idea. The plugin can take a screen shot and it can either be stamped with the spell id or the file name can have the time so you can look up the spell id in the log. It would be awesome for both collecting the spell ids and coming up with new categories, specially if you're in a birds eye view. ^_^
I tried running the script you gave a few posts back in the reborn console and it returned an error. I'd be glad to help out with the database if you'll make it possible for me.
if ((Core.Me.CurrentTarget as BattleCharacter) != null && (Core.Me.CurrentTarget as BattleCharacter).IsCasting && (Core.Me.CurrentTarget as BattleCharacter).SpellCastInfo !=null)
Logging.Write("[Spell Cast] "+(Core.Me.CurrentTarget as BattleCharacter).SpellCastInfo.Name +" Spell ID " + (Core.Me.CurrentTarget as BattleCharacter).SpellCastInfo.ActionId);
sorry i didn't test it, I still can't test it now but I'm pretty sure the error was because of Colors:
Code:if ((Core.Me.CurrentTarget as BattleCharacter) != null && (Core.Me.CurrentTarget as BattleCharacter).IsCasting && (Core.Me.CurrentTarget as BattleCharacter).SpellCastInfo !=null) Logging.Write("[Spell Cast] "+(Core.Me.CurrentTarget as BattleCharacter).SpellCastInfo.Name +" Spell ID " + (Core.Me.CurrentTarget as BattleCharacter).SpellCastInfo.ActionId);
should work
strip regular frontal:
strip long frontal:
strip wide frontal:
cone narrow behind (flanking safe - 25%):
cone very narrow frontal (as small as strip)
cone narrow frontal (flanking safe - 25%):
cone wide frontal (flanking not safe - 33%+):
circle on you or their target, large radius:
circle on you or their target, small radius:
circle on you or their target, large radius persistent:
circle on you or their target, small radius persistent:
circle on monster, large radius:
circle on monster, small radius:
Okay, so the script didn't return an error this time, but I pasted it into Reborn Console and hit F5 to run and it seems to work but isn't putting anything into the log sadly.