fpsware
Community Developer
- Joined
- Jan 15, 2010
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While this isan't really a discussion about code, it is development related, as such, the most appropriate thread.
When you are playing (PVE questing/grind) and you get adds, how do you evaluate the most suitable target to attack first?
Do you kill casters first?
Do you kill the target with the lowest health level / health percent?
Do you kill the lowest level target first, leaving the highest level target for last?
Obviously there are some targets you kill because they perform a specific ability or cast a specific spell, but all that aside how do you choose the best target?
Using the below scenario; if you were a level 65 character what targets would you kill in order of priority? You can't crowd control any of these mobs, they have to be killed.
Mob1 - Caster - Level 67
Mob2 - Caster - Level 65
Mob3 - Melee - Level 65
Mob4 - Melee - Level 67
Yes, I know, as a level 65 character you're probably going to get the shit kicked out of you, but indulge me with this.
When you are playing (PVE questing/grind) and you get adds, how do you evaluate the most suitable target to attack first?
Do you kill casters first?
Do you kill the target with the lowest health level / health percent?
Do you kill the lowest level target first, leaving the highest level target for last?
Obviously there are some targets you kill because they perform a specific ability or cast a specific spell, but all that aside how do you choose the best target?
Using the below scenario; if you were a level 65 character what targets would you kill in order of priority? You can't crowd control any of these mobs, they have to be killed.
Mob1 - Caster - Level 67
Mob2 - Caster - Level 65
Mob3 - Melee - Level 65
Mob4 - Melee - Level 67
Yes, I know, as a level 65 character you're probably going to get the shit kicked out of you, but indulge me with this.